oldyz
Active member
Greetings again, here is the problem,
a 3d platoform causes issues with the current blood entities:
What happens is that NSX has this blood sprites that are drawn as setlayer5, so if you are on a 3D platform, the blood puddles won't show.
i tried to fix it with spawnbind, however - Spawnbind does not seem to "respect" the spawned entitie's offset.
next what i tested was making "0 altitude" platforms of the blood puddle frames, they seem to work so far but i was
wondering if so many platforms all over a level could be taxing to the system
a 3d platoform causes issues with the current blood entities:
What happens is that NSX has this blood sprites that are drawn as setlayer5, so if you are on a 3D platform, the blood puddles won't show.
next what i tested was making "0 altitude" platforms of the blood puddle frames, they seem to work so far but i was
wondering if so many platforms all over a level could be taxing to the system
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