There was a guy over at Raspberry Pi forums that compiled it and got it working. I just am not good at compiling and have a hard time understanding it. I tried PMing him and asking him on the forum, but no answer. Here is what he wrote about how he got it running.
by CodenameV » Sat Jan 05, 2013 5:47 pm
I've done a little more work today on beats of rage for the PI. And managed to get it working
clone from https://github.com/rofl0r/openbor.git
follow the instructions to compile , I used NO_GL=1 BUILD_DEBUG=1 while making
copy over a Pak file to the relevant folder.
once compiled before executing, I used
fbset -xres 512 -yres 384 -depth 16
then
SDL_FB_BROKEN_MODES=1 ./OpenBOR
and finally I got a display
I did have one or two problems with the Paks I downloaded , after a little reading I realised the compression used on my Paks was obsolete , I unpacked them into a folder and bingo I could play BOR at a good speed
Good luck
CodenameV
That is confusing to me. So if you could provide help I would greatly appreciate it.
Thank You
InsertCoin25
P.S. Here is the url of the forum topic if needed: http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=26859