rockman test

DD Tokki

Active member

The production of the Rockman project has progressed a lot.
There are still many shortcomings, but we plan to improve.
First of all, the fact that the movement of the playable character is difficult to avoid enemy attacks is an inconvenient factor.
 
Nice start!

I believe you should change robot master's AI for many reasons. Just to name a few:
1. Allow robot masters who don't have walking sprites to join
2. Create dynamic gameplay or at least unique experience with each robot master which allows no damage run
 
Nice start!

I believe you should change robot master's AI for many reasons. Just to name a few:
1. Allow robot masters who don't have walking sprites to join
2. Create dynamic gameplay or at least unique experience with each robot master which allows no damage run
thank you. Right now, I'm focused on creating the Player character, so there will be adjustments to the boss pattern later.
 

Here is the test video. There was a good example of jumping in another Megaman Openbor game, so I referenced the script. It feels good because the jumping motion became natural.
 
Absolutely great project!
Looks better than many Megaman games!
Good opportunity to feel more diversity when working on projects! :)
Even if it means a bit less progress on KOF and Kunio games ^^;

Keep it up!
 
Absolutely great project!
Looks better than many Megaman games!
Good opportunity to feel more diversity when working on projects! :)
Even if it means a bit less progress on KOF and Kunio games ^^;

Keep it up!
I act like this or that depending on my mood, so production doesn't work well if there's no real motivation. I always feel sorry for those who wait ^^
 

This time, I completed Pharaoh Man using the target script. It was a much-needed feature, but the production progress was so smooth that even I was surprised.
 
In this video, the boss appearance screen and
Cancels an attack into another action to show more freedom of movement.
 
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