oldyz
Well-known member
Greetings
i have been fixing some things, and there is a level or couple of levels where I would like players to begin standing on a platform that is going to fall -
if players are not careful and move out of the way, they fall along with the platform.
There is a problem tho
1 - i cant get players to spawn over a platform - it seems that unlike enemy entities, players can't spawn on the air
2 - even if i could spawn them over the platform, both the player & platform entity refuse to appear over a hole -
so far for the platform entity i have tested:
no_adjust_base 0 #no efect 0
subject_to_platform 0 # 0 no effect
subject_to_basemap 0 #no effect
and after it spawns it pops over the ground (and refuses to spawn floating over the hole)
so far the only thing i can think of is to spawn the players & use a jump or move within animation frames to force the players to move over the hole within a couple of centiseconds - and over the platform entity , which might have to have the same trick too...
but if this is not feasible - i wonder if a hole can be scripted to appear as the platform "falls" or goes away
i have been fixing some things, and there is a level or couple of levels where I would like players to begin standing on a platform that is going to fall -
if players are not careful and move out of the way, they fall along with the platform.
There is a problem tho
1 - i cant get players to spawn over a platform - it seems that unlike enemy entities, players can't spawn on the air
2 - even if i could spawn them over the platform, both the player & platform entity refuse to appear over a hole -
so far for the platform entity i have tested:
no_adjust_base 0 #no efect 0
subject_to_platform 0 # 0 no effect
subject_to_basemap 0 #no effect
and after it spawns it pops over the ground (and refuses to spawn floating over the hole)
so far the only thing i can think of is to spawn the players & use a jump or move within animation frames to force the players to move over the hole within a couple of centiseconds - and over the platform entity , which might have to have the same trick too...
but if this is not feasible - i wonder if a hole can be scripted to appear as the platform "falls" or goes away