darknior said:
Thanks a lot for your fame, i love Karate Kid
I have quickly try it, you i think you have make it very hard like on NES ...
I finish the Tournament without loosing any life after dying the first time

"Ice block breaker" bonus level is hard, we must push button at the perfect time ... i never release it

Finish the stage 2 with all my lives.
And i die in the stage 3 with some hole

So bad the game not saving my progress ... i can't continue and i think i will be boring to restart the game so many time to finish it
You are right in that I could have explained the bonus stages. I decided against doing it but this is something I should reevaluate for a possible future release. My reasoning was:
- I already have two text screens with instruction and I didn't want to add more
- Maybe figuring out what to do is part of the fun? Especially given the "training" theme.
In any case, this is what you do:
* Ice block break: press attack when the lifebar is full
* Fly catch: catch the flies with the chopsticks!
* Hammer swing: press attack at the right moment to avoid the hammer. Not too early, and not too late. This is the hardest bonus level (I get killed a lot, personally)
But about making the game simpler/giving more lives... aww hell naw

Mastering the bonus levels is crucial to get points (which result in lives) and crane kicks (very useful during the last stage)
If the game is too easy then there's no motivation to get into the bonus stages. Plus there's no tension. And without tension, there's no fun.
I understand that sometimes if a game is too hard, some players get frustrated and quit playing before they get better at it. That's OK. I have accepted that fact, and maintain that this game is fair in its difficulty. Take a look at this playthrough that was posted on Youtube (not by me). This player only died once and even that one death was avoidable. The game is tough but fair, in my opinion.
That being said, I do welcome these type on observations because soon the day will come in which a game I release will be just too tough, and I will need the feedback to fix it.
Miru said:
Having tried it...
* You should add instructions for the bonus stages. I can't figure out what to do in them.
* Maybe throw in some hidden lives in the stages?
* Players could start with more crane kicks, like 5 or so.
* The game should save more often
* Maybe add more animation to the backgrounds?
* As I mentioned to darknior, I will look into this
* Naw

* Hm...
* Negatory
* This is actually something I didn't add because I was going way overtime on this small project. I had a self imposed deadline of two weeks,. It ended up being three. Intensive weeks. Because I'm off work I had the "luxury" of pulling all-nighters and generally having unhealthy days glued to OpenBOR. NOT recommended. That being said, definitely something to look into if I get the strength to revisit this game.
O Ilusionista said:
Nice work, buddy. I have some feedback to share:
+ What an INCREDIBLE presentation!
- You could add a win pose after those battles, like a simple bow. You don't need to use that workaround anymore, since there is a win animation now.
You are one of the persons I most admire in OpenBOR scene, because your works always like professional works, not fan made. It's impressive! I want to reach that level someday.
And another thing I admire about you is your willingness (and commitment) to learn. I'm glad to help you not to somehow get a ride on your fame but because I believe you and I see that you really strive to learn, read the manual, try to do things, instead of just copying and pasting things from others or complaining about everything, as some people do here.
So you can always really count on me.
Thank you for being a part of the community.
Thanks buddy. I thought about a victory pose but got lazy. I had thought of a simple "arm up" pose like Ryu but your suggestion is way better,
I am still learning to make the games look professional. I don't fully hit the mark but I really appreciate that you have noticed it. A guide I have is that I try that all sprites and backgrounds have matching colors. A shortcut is to take other games as an example and copy their palettes. I mostly use Natsume games for the SNES as an example.
Trying to figure things out myself before asking has no doubt cost me a lot of time - but on the upside it has been a learning opportunity and a way to respect you guy's time.
Thank YOU for all your support, of course you can count on me as well! #bromance
GaBoTiCo said:
I love the original Karate Kid movies! And that YouTube series was really good. I did try the NES game and didn't like it that much but, based on what I've seen on this video, this is a HUGE improvement over the original. You're the man, mersox.
I finished Cobra Kai and it was SO awesome! I had only seen two episodes when I started working on this. The inspiration actually came from the intro animation of the old animated series, no joke! I hope you enjoy the game, my friend. Let me know what you think
nedflandeurse said:
Mersox, you actually rox! ^^
I cannot wait to give it a try!
Ned old friend, thank you so much!