A little help

I'm trying to figure out how to edit the .pngs and gifs found within the data of many BOR pak files. The one I was going for is a Mega Man fangame called Mega Man Armada. I tried to apply my changes to one of the characters, I tried paxaplode to compile it, using the compile.bat file. I even tried using the PakExplorer to pack up all the data. After I compile the game I try putting the pak back in its pak folder, the folder in the fangame. Everytime I try to run my edited version of the game, it crashes within two seconds on startup. Then I heard ChronoCrashModder tool is really good to use, but I can't even load the exact files to edit and apply my changes. I would appreciate any help I can get.
Here's a picture for comparison.
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No further than this.
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Hello ForceBrawler2000 and welcome to the world of Openbor.
The first thing you can do is contact the game's author @NickyP and see what he thinks.
Then, in logs/openborlog.txt, you can see the details of the error that caused the game to close.
 
I know that I didn't touch the level text, all I did was try to edit the ULALA character sprites via gimp. It's not letting me upload the data files.
 
No need to email the whole file. Do two things for me:

1. Go inside models.txt, and put a # in front of "load Ulala etc". Then run the game. If it works, then you did something wrong with the sprites and maybe the palette isn't loading right. If the game still doesn't load, then...

2. Attach levels.txt here, it should be small enough to let you.
 
also I'm trying to figure out how to straight up either edit the .pak or the data files associated with it.
you need to extract all the content from .pak into "data" folder.
you can create an empty file or notepad and renamade it to game.pak and put this file under paks folder.

If the engine detects a game in paks folder and a data folder, it will try to use the content from data folder...but some weird behaviour can happen.
Also, CMT will only work with extracted content, not .pak files.
 
So I'm able to load the .pngs but I can't see the picture to edit it correctly, what do I do?
Check your image path. And remember to not use space or special characters on the image path.
it they are right, they will appear as a thumbnail down there. if not, you will see only the image name.
this will make the engine close as soon it starts
1749929493259.png
 
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