I'm making a game with KOF sprites. I like the way they look at 480x272, but they get really gritty-looking or distorted when you use openbor to transform them (like shrink, stretch or skew) because of the low screen resolution. So I was thinking of setting game resolution to 960x540 (or higher if it's possible) and batch resizing all of my assets 2x bigger & redoing the offsets,etc. That way, I would still get the 'look' of a 480x272 game, but transforming the sprites during gameplay would result in much cleaner-looking results. For example, you could have a jumbotron in the distance showing your character on a screen and it would actually be clear instead of a pixellated mess. Obviously, you'd end up with multiple 'pixel sizes' on screen (ie, chars on jumbotron screen would look like they have smaller pixels) but I don't think I would mind that.
Do you foresee any problems with this approach? Will it slow things down a crawl or cause other issues?
Do you foresee any problems with this approach? Will it slow things down a crawl or cause other issues?
