Joshiro
Member
kimono said:Hi Joshiro,
I'm glad you release a full version of your mod. I hope you will add this strange warp zone, all is explain in Cutting Room Floor:
https://tcrf.net/Rival_Turf!
I like this hidden route very much, it's always nice to have some easter eggs or secret rooms ;D
FYI, I already ripped the graphics that can be found here:
http://www.chronocrash.com/forum/index.php?topic=899.msg50144#msg50144
Maybye one day, I will recolor and add a Kung Fury palette (if you have a full spritesheet of them) of Rick Norton / Jack Flak, Douglas Bild / Oozie Nelson can have some SF Bison palettes
Congrats for this nice game![]()
I plan on adding the strange warp area in a future update. Thanks. I'm interested in seeing your palettes.
nedflandeurse said:I'm a big fan of jaleco's beats...
I followed your project since the beginning.
It's always a pleasure to see a good project getting completed!
I hope I can do the same, one day! ^^
You will... just keep at it and never give up. Do you have a demo of your project?
Gurtag said:played it last night, very nice game man, still gueting my butt kicked by those crouching jumping dudes lol, love the slams and ground punchs, the rage mode is awsome too, out of curiosity how did you make it ?
Thanks. Glad you enjoyed it. The rage mode uses script that changes the player to angry mode (like a weapon) based on health and goes back to normal after some time has passed. Bloodbane helped me with the script. My only problem is I want to make so you can pick up weapons while in angry mode and I'm not sure on how to do that. Since angry mode is like a "weapon" you can't pick up another weapon while having it. I'm sure it is possible with script but it's beyond my knowledge for now. Only way I can think of doing that is not having angry mode as a weapon model and having script to change the palette and all that, but I don't know how I would change moves to angry version. I'm hoping someone can help me with that.