So you are sure this is allowed in OpenBOR itself ? I need to add special code just to allow that so I won't do it unless I'm sure the engine allows it.This can break some mods if space is not allowed, id make exceptions for paths so anything windows allows is allowed in CCMT
- Level Editor : added "Show by group" button, next to "Tint by group". This button allows you to filter which group is visible, and will hide all others @O Ilusionista
- Level Editor : fixed bug where entity offset and shadow could be wrongly placed when using "update" button after having changed "altitude"
- Library Panel : reload button will now also clear all caches @bWWd
I have to disagree with you buddy. Spaces in file are a bad behaviour, in any circunstance - not only OpenBOR.This can break some mods if space is not allowed, id make exceptions for paths so anything windows allows is allowed in CCMT

Told you - most softwares uses spaces as parameters separator.Youre right openbor wont allow space as well so... good to know i was doing it wrong way.
Yeah honestly it's too bad I don't work with OpenBOR anymore because the binding GUI would have been nice to have@Piccolo I am sharing this tool with some friends, converting them from OpenBORstats to CMT
And they are liking it a lot, after I show them some pictures explaining what it does.
Like people go nuts once I show them how easy is to do bindings on this tool
So I think you could update the first topic, with a list and images of every cool thing the tool does.
If you want, I can help you with that.
Sure thing. I will think about it and post some ideas laterSure I can help with that but you know probably better what will attract users.
If we're doing a features overview, it's probably a good idea to create images only for features that are clear when static. And for the rest, a single video quickly showcasing all the main features in action.
thanks for mentioning my case. it shows you guys care. I did enjoy using the older tools and remember using this one mostly for defining level volumes. it's definitely grown a lot and I'd like to give it another shot. I've used a few different engines and most have similar problems. convolution, general jank, documentation issues... being a game developer is also having to deal with this, and when you don't work with the major names like Unreal or Unity (which would be overkill for a project of this scale), you are basically just looking for the best effort to result ratio.It is very important we spread this tool around. Internet gonna internet - it will be a long time before people stop banging their heads on the wall with no tools, or the other incomplete/unstable tools out there and then leaving in frustration. Example, @kzr.
But we can go a long way to ameliorate that with sharing and noting.
DC
so this binding tab can help us with position script? Now I feel like to upgrading all my sclamscript to grabscript because of thisLike people go nuts once I show them how easy is to do bindings on this tool
Oh hell yeah! I did try this out when I was testing the target frame position in the binding settings. It's absolutely amazing! This is what I described to @Grit about its use in binding settings. You should try it out.so this binding tab can help us with position script? Now I feel like to upgrading all my sclamscript to grabscript because of this![]()
Yes! As a script based grab addicted user myself, I tried my best to help making this easy to useso this binding tab can help us with position script? Now I feel like to upgrading all my sclamscript to grabscript because of this![]()
You will be able to see how the animations works, with their delays and such, You can even preview the animations with native "sound" if you turn it on:This tool will allow me to see the move as if in game.
Could someone explain this to me!?

I think you are confusing how the scripts work - they do not change the axis of the image or its position, but rather the position of the entity itself on the screen. And the tool is showing it correctly.Whenever I adjust an offset extra script if I'm not mistaken gets added.
This is what kept me from using the tool

This is not extra script, this is how commands are with the new style.Okay I'm sold on the tool but in all honesty I was impressed with how the sprites are displayed.
This tool will allow me to see the move as if in game.
Could someone explain this to me!?
Whenever I adjust an offset extra script if I'm not mistaken gets added.
This is what kept me from using the tool