Recent content by Miru

  1. Miru

    Complete Charged Haggar

    The “piledriving a shark” intro has me thinking: Is the Bay Area stage going to get the shark finisher now?
  2. Miru

    Complete Charged Haggar

    A change in branding is a good idea and reflects a lot about how these characters are and how they work.
  3. Miru

    Classic VS : (Discussion)

    Nice additions! I do wonder if some of the new stuff for Haggar would come to Punisher Warzone as well.
  4. Miru

    Classic VS : (Discussion)

    “Extra Techniques” should also list air throws and movement techniques like wall jumping or double jumping, as not all characters have them. Also, will Punisher Warzone get the profile screens too?
  5. Miru

    Classic VS : (Discussion)

    Nice, but I feel like having Lee be an unplayable character like the ones found in Punisher’s Warzone would be a nice way to preview things before you make him a full character, and I was hoping for more female characters. I do like how his attacks are somewhat goofy and cartoony though...
  6. Miru

    Classic VS : (Discussion)

    I feel like maybe Adon’s command throw should be on punch instead of kick.
  7. Miru

    In Progress Streets of Rage X (Windows / Android)

    It could also be fun to play as the “Bad Boxart” versions of Blaze.
  8. Miru

    Classic VS : (Discussion)

    Maybe give his eyes SmartPal too? Attack suggestions: - Hundred Jaguars (rapid punches based on the Thousand Jaguars ender from his JVA) - Jaguar Storm (Use effects from Rila from Breakers to show him morphing into a Jaguar to attack repeatedly) - Jaguar Cruise (Have him use a Jaguar car to...
  9. Miru

    In Progress Avengers United Battle Force

    Suggestion: Have the Sentinel enemies also target Acolyte enemies due to the latter being mutants.
  10. Miru

    Complete Ultimate Wolfgang Krauser + Stage

    I also had a few ideas: * Nakoruru (Samurai Shodown 2, possibly a 1 version later) * Ken (SF1 ver) * Raphael (TMNT: Tournament Fighters (SNES), possibly a Genesis version later) * Kurara (Power Instinct 2) * Karnov (Fighter's History Dynamite, possibly an FH1 ver later) * Mizuki Rashoujin...
  11. Miru

    Complete Ultimate Wolfgang Krauser + Stage

    The ninja from Double Dragon 6 isn't an SNK character per se. Some suggestions & oddities: * HP/HK Blitzball using vanilla FFS sound byte & maybe cause burning body status on hit. * Up+MP in air does absolutely nothing * Crouching LK has no sound * He's labeled as specifically "FFS", which is...
  12. Miru

    Classic VS : (Discussion)

    From there, I have a couple more ideas: * Krauser does his up throw, but follows up with a Blitz Ball toss upward. Or alternatively, casts down a bolt of lightning. * Krauser spins around with his big sword, possibly creating a tornado projectile. * Krauser turns into a werewolf and attacks...
  13. Miru

    Classic VS : (Discussion)

    I have an idea for a new hyper move for Krauser where he puts his armor back on to hit foes with a shoulder slam to the ground and then a flaming body press.
  14. Miru

    In Progress Classic VS (Update 6)

    Finally got around to playing it! It was a pretty good experience adding Boxer and the Mai versions. I do like Kidd’s new move and the changed input for one of his hypers. Have yet to try and get the stage finisher Kidd can do, though.
  15. Miru

    In Progress Streets of Rage X (Windows / Android)

    The previous move seems like it could fit as a counterattack animation for 2-Sammy.
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