Recent content by Skull Kingz

  1. Skull Kingz

    OpenBOR Discord

    Totally unrelated, but I always loved the fact that the Openbor community gather together on a forum. Really brings a retro feel to how we communicate. There’s a lot of communities that get lost in the shuffle when they try to keep up with the latest apps and trends, but there’s a bit of comfort...
  2. Skull Kingz

    Possible reduction of excessive/unnecessary multiplayer controls?

    @Kratus I'm gonna need that script too. lol.
  3. Skull Kingz

    Android Apk not creating folders?

    The Android APK of Openbor Version 4 build 7612 isn't creating the folders for me to put my Paks and stuff in. Has anyone experienced this? I deleted it all and installed an apk of Version 3 build 6391 and when I launched it, it automatically created the necessary folders. Then.. I...
  4. Skull Kingz

    WAV file alternative?

    Are there currently any other sound formats to use instead of wav files for my in-game sounds? Sometimes they tend to be on the larger side. I was wondering if I missed any alternative formats over the years.
  5. Skull Kingz

    Pause Webm video?

    Ok, thanks DC.
  6. Skull Kingz

    Pause Webm video?

    So I know that Webm videos are streamed in Openbor, but is there a way to pause them? I was thinking about how some folks may want to pause the cutscenes instead of skipping them. Has it been done before?
  7. Skull Kingz

    Balancing Music & SFX?

    Good idea DC. I'm currently using Audacity, so I'll look into batch conversions on that program. Unfortunately, Adobe Soundbooth is discontinued. Thanks for the suggestion.
  8. Skull Kingz

    Balancing Music & SFX?

    Anyone know of any tricks to balance out all of my sound and music files for my game? Currently the audio is too loud in some areas, and too low in others. I'm looking for a fast way to get them all leveled out and balanced. Worst case scenario, I'll be painstakingly going and doing them one by one.
  9. Skull Kingz

    Engine Logo Question?

    Oh man! That's pretty cool! That'll allow me to come up with something unique and exclusive for my game. I might try to pull off something like this with the OpenBor Logo.
  10. Skull Kingz

    Engine Logo Question?

    I'm curious as to how the engine logo works. In regards to the dragon logo on startup. I recently switched from Version 3 build 6391 to Version 4 build 7612. I noticed that the logo doesn't show up on startup anymore for me. Does it stop showing up after being launched so many times? Is it not...
  11. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Sorry I'm just seeing this. I will have to double check when I get near my pc. I don't even remember how I got it to be like this tbh. I remember it being an issue for me with The Burning Fox. I wanna say longer hit pauses solved things, but I could be completely wrong.
  12. Skull Kingz

    Marvel Black Ops

    Cool concept, would love to see some in-game screenshots! Welcome aboard friend!
  13. Skull Kingz

    Disable Key/Pause Button on specific character model?

    @Kratus I did manage to get it to work. I'm currently using both methods in my game as needed. Thanks a bunch! Sorry for the late response, been on vacation and away from game developing. It does work perfectly!
  14. Skull Kingz

    Disable Key/Pause Button on specific character model?

    I came up with a different solution after many hours of trial and error lol. I use @cmd changeopenborvariant "nopause" 1 in every anim that the entity has. It completely overrides the start button entirely. I'm gonna leave an example for anyone else that decides to use it. anim idle...
  15. Skull Kingz

    Disable Key/Pause Button on specific character model?

    It's not working for me. lol it's ok. I'm willing to drop the feature if I have to. Could it be because it's a character weapon instead of a normal character?
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