Recent content by The_Gambit

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    Complete Knights & Dragons: The Endless Quest

    Anyone have a working link for version 3.3? Thanks!
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    Screen Size vs Pixels

    Is there a limit on how many pixels can be displayed by this engine? IOW can make a game thats a bigger pixel ratio, in order to make it look better? Like an 800x600 so my characters can also have more pixels to them without being giant on the screen.
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    More Basics Help

    I opened and modified an existing .gif, Ironman's d13.gif. Now the game crashes and says 'Unable to load file 'data/chars/Ironman/d13.gif'. I did not change the name or location. How do I implement new or modified .gif's? On another note, -So I am using shooter2 to launch missiles in a bunch of...
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    Diagonal Projectiles

    Caveats: 4. Effective way to end or remove Missile after set amount of time, since using shooter2 command doesn't use the missiles' lifespan properties?
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    Diagonal Projectiles

    So I am using shooter2 to launch missiles in a bunch of directions, adding the follow1 animation to disappear when they hit, or after 0.25 seconds, whichever comes first. Next, if the missile did not 'hit', at the 0.25 second mark I will us the generic 'shoot' command to relaunch the missile...
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    ondrawscript regen

    Trying to give Wolverine a constant +1 health per second no matter what animation. I am currently trying "ondrawscript  data/scripts/regen1.c" regen1.c void main() {// Spend some life     void self = getlocalvar("self");// get caller void MaxHP = getentitypropery(self, "maxhealth"); //get...
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    Diagonal Projectiles

    Why would you want that? To make the effect of shooting out a bunch of missiles and then them rocketing towards acquired targets. Plus if the shoot out a ways before they chase/target, they have a better chance of finding different targets.
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    Diagonal Projectiles

    Ok, I am using Bloodbanes Diagonal script to shoot a bunch of little missles. Do I use "killentity" inside the script to get rid of the missiles when they hit? What is the 'Hit' command? And can I switch the missles over to aquiring targets after a delay? Sorry guys, I know all I got is a...
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    Diagonal Projectiles

    Nevermind... syntax hurp-a-durp Correct way: @cmd  shooter2 "WarA" 1 53 1 10 10 10
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    Diagonal Projectiles

    Using: @cmd shooter2(void WarA, 1, 53, 1, 10, 10, 10) Crashes the engine WarA is the name of the Projectile.
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    Script Basics

    Player maximum mp is 50. I'm trying to change the max mp of a player to 75 when they pick up an item in their "Get" animation. This script does not seem to work. What am I doing wrong? I'm total n00g :-[ Thanks.         @script{ void maxmp = getplayerproperty(0, "maxmp")...
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    Diagonal Projectiles

    Could you please show me this exact thing filled out so I may try and learn what part does what. Thanks.
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