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  1. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Ok, please test these private builds: https://www81.zippyshare.com/v/AiBTL5kd/file.html (SDL2 2.0.8 May14) ---> Latest working https://www81.zippyshare.com/v/U7u1pgik/file.html (SDL2 2.0.8 Jun14) important: uninstall old one first Tools: NDK: 17b --- SDK: Android SDK Tools: 25.2.5 Android SDK...
  2. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    I ask you somethings because I have no more time to test.. I found your wall bugs into projectile deflate function. To help me and us please make a video for projectile hit and please prepare a demo to reproduce these bugs please and send me into private msg if you want. Please in this way I...
  3. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    This is certain!!  ;)
  4. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Unfortunately it is so for now. Engaged in the job because I was hired by a new company. In any case, I will always have this project in my heart and I will be able to help. I have always focused on stability and as soon as a bug came out I always tried to fix it as soon as possible. The more...
  5. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    I have no more time to update the engine. But I fixed that bug! DC mistakenly set the "animating" flag as boolean value. animating flag is an integer and can take the following values: animating: 0 // the entity is in stall animating: 1 // the entity cycles the frames in written order animating...
  6. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    In fact after some test (I had you mod fortunately) you set in sanchezp (tested with it as npc) you set hostile flag via script somewhere For me this is not a bug! Also I can not reproduce the bug because testing the various versions I see identical behaviors. RELEASE NEWS: - I implemented...
  7. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    What is latest working build? Msmalik can you handle it? Ps. ALWAYS report last working build when you report a bug..
  8. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    OK msmalik good work. Now try to log energy_status and energy_status.Health_current .. I suppose that energy_status sometime is null so when health_current access to it, it fires a  pointer exception! BTW We need to know what is energy _status that replace health (DC update)
  9. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Please tests other version to help msmalik an please check if your script is wrong. I tested a game and latyest build works well!!
  10. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Msmalik try to see my Gameover fix update? If is not so.. I don't know and so you can do different tries
  11. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Please msmalik fix that heavy bug. I can't for these days...
  12. White Dragon

    Solved Branch in specific hole

    You can retrieve type value (integer) in 2 ways : 1. By inholescript with localvar 2. Getlevelproperty
  13. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Ok msmalik thanks. I know that to code can be very hard... But I think that you are  good programmer and you can do many good things to this engine. Don't worry if it's so hard at the beginning... You need to improve yourself and I'm sure that you can do it!!  ;) Don't give up. Thanks to help...
  14. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    I fixed I hope...
  15. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    maybe the bug is for a script that changes at "joining" openborvar... check in your mod. however this is not a openbor bug but a mod bug I think...
  16. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    fixed crash at main menu (pak select) for windows! ;)
  17. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    mmm.. ok 1) it always happens? 2) with all the games? 3) could you check what is the latest working version?
  18. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    Doesn't it crash? From my tests the latest github update (not released yet,need to compile) works well for me!
  19. White Dragon

    OpenBOR v3.0 Build 6203 (Android/PSP/WII/WINDOWS)

    FOR CRASHES: please test latest github build or this private build: https://www5.zippyshare.com/v/9LoHSNqT/file.html and please report it... thanks In the latest private build I used  an improved apple strncpy implementation: char* safe_strncpy(char* dest, const char* src, size_t size) { if...
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