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  1. Kratus

    Return projectile to launcher

    You can use the ondoattack event for the knife, like this. void main() { void self = getlocalvar("self"); int currentDir = getentityproperty(self, "direction"); int newDir; newDir = currentDir == 1 ? 0 : 1; //DEFINE DIRECTION if(getlocalvar("which")){ //WORKS FOR DEFENDER...
  2. Kratus

    Streets of Rage Custom Sprites

    Good job! About the basic palettes, sometimes the problem is the amount of work necessary for the color separation in the whole sprite sheet. Even the original sprites mix clothes colors with skin colors, and in the end it's faster to change only one or two things, like changing only Axel's pants.
  3. Kratus

    Return projectile to launcher

    Will the knife flip direction when blocked by the player or when taking a hit?
  4. Kratus

    Solved Appropriating Script for Player Index

    For safety, if your script must work only when a player entity is active, I recommend keeping it.
  5. Kratus

    Solved p{#}namej doesn't work at Openbor 4.0

    The p{#}namej command shows information only when a player is joining in a game, or shows "press start" and "credits" text. To show the current player name you should use p{#}score instead.
  6. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Yeah :) I need to admit, I'm enjoying the "acrobatic" style a lot during the tests. Although she is not in her final version, the base is finished. Currently I'm working on the weapon models. I still need to apply the black hair, but I will do it when all the official sprites are defined.
  7. Kratus

    What game(s) are you currently playing?

    GoW Ragnarok and Days Gone. I admit that Days Gone was one of a few modern games that makes me really enjoy a playthrough to the point of starting a NG+, very underrated in my opinion. About GoW, well, a good game in general but with some boring parts and a few unbalanced battles.
  8. Kratus

    Solved Nohithead is working?

    At least in the v4, you can use the same way as I used in my video, changing the Nohithead property in each platform entity at the header. The only parameter I changed in player entities is the "height". I suppose v3 works in the same way too.
  9. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thank you very much, friend :)
  10. Kratus

    Solved Getting "bor.hi" information?

    Yes buddy, the SOR2X have a custom hiscore script that exports scores to external files using filestreams. @Crimsondeath I suggest taking a look, some things may be useful for you.
  11. Kratus

    Solved Nohithead is working?

    I didn't test it in the v3, but at least in v4 it's working fine using this way. I also made another test changing type none to type obstacle and had the same effect. Buddy, I don't know, but at least in the manual I have it's supposed to work in the platform entity.
  12. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks friend :) I will upload a test build soon, but I still need to finish some things first.
  13. Kratus

    Solved Appropriating Script for Player Index

    According to what I understood in your code, you are trying to get the index number, right? In this case you can just get the "i" number. if(i == 0) //player 1 { doSomething(); } if(i == 1) //player 2 { doSomething(); } Getting the playerproperty "entity" just returns the entity of a...
  14. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thanks, friend :) I don't know about the cops, but for SOR1 Blaze I'm working to add the black hair as an alternative palette.
  15. Kratus

    Shutdown After Losing All Lives

    @Claudcom According to your log, looks like you have the shutdown() command somewhere in your scripts, since this seems like a normal shutdown and not a crash. This is an example of the engine closing due to an script error. This one is usually how a silent crash looks like, no friendly...
  16. Kratus

    In Progress Streets of Rage X (Windows / Android)

    By default, using the SOR1 combo type you can only change the direction in any attack before the combo ender. In this case you can flip Blaze during the second attack (kick), then perform the combo ender to the opposite side.
  17. Kratus

    Streets of Rage Custom Sprites

    Good job!
  18. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I understand, I believe that this momentum happens more in the last grabbing attack than during the combo ender. For this momentum, the closest sprite the BKM has is this one. In the video we can see that she flips faster during the combo ender, unlike the last grabbing attack where she...
  19. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I don't know if I understood the point, is her attack too fast or too slow? I still need to make some adjustments to match the OG game.
  20. Kratus

    Solved Appropriating Script for Player Index

    The loop is a cool idea, thanks man. I will consider changing it in the SORX in future updates. Yeah, the first versions of my systems worked with comparison of integers and then translated to text only when drawing the menu. However, for some specific things, strings ended up becoming easier...
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