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  1. Piccolo

    ChronoCrash Modders Tools

    Yeah that should do it in the meantime
  2. Piccolo

    ChronoCrash Modders Tools

    Ok the issue seems related to the name of the project "street fighter: initial impact" (because it contains a semicolon). I'll make modifications so that it isn't an issue anymore, though you might have to delete your settings in next release.
  3. Piccolo

    ChronoCrash Modders Tools

    Ok weird I didn't know that, I'll fix it in next release then
  4. Piccolo

    ChronoCrash Modders Tools

    You have a lot of animations without any frame in this entity (jump, special, run, runattack...) . Probably this
  5. Piccolo

    ChronoCrash Modders Tools

    There error seems to indicate there is somehow two entries with the key "last_opponent_model_street fighter" in cmt-settings.ini Delete one manually and you should be good
  6. Piccolo

    ChronoCrash Modders Tools

    Hello, I didn't see your post until now, this is definitely a bug but I wonder why it's caused, I'll investigate. EDIT : Hum I guess you tried to open a file without having any project set up ? You need to register a project first, as mentioned on the home screen. You need to click on the "Add"...
  7. Piccolo

    ChronoCrash Modders Tools

    Hey, you can refer to the referenced posts at the bottom (edited them to be at the bottom because will be clearer for you with the embeds) The core of what you want is in the second post. I didn't check if it works but here's an adaptation of these posts : Open this file...
  8. Piccolo

    ChronoCrash Modders Tools

    Hello Bruce, I'll look into it but my guess is level width is defined by backgrounds width as it seems it's only the right portion of your level (the one with just panel and no background) that is missing when zooming in.
  9. Piccolo

    Hi, please post on CMT dedicated thread next time ;) To answer your question, CMT is not a tool...

    Hi, please post on CMT dedicated thread next time ;) To answer your question, CMT is not a tool to edit sprites (the images files), for that you have to user other tools (Photoshop, GIMP, ...). CMT is mainly a tool to edit characters models (not the visual model per se though, just animation...
  10. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.8

    Previous versions of CMT tried to preserve files character encoding for files that were created outside of CMT. This could cause save/overwriting issue when trying to save characters that were not supported by the file original encoding scheme. Because this error occurred during the writing...
  11. Piccolo

    ChronoCrash Modders Tools

    Piccolo updated Chronocrash Modders Tools with a new update entry: Changelog 0.7.8 Read the rest of this update entry...
  12. Piccolo

    ChronoCrash Modders Tools

    Does not trigger anything for me. + there is a backup system in CMT that stores every last revisions, and CMT never ever automatically save changes in a file that is open, the save has to be done by user. So two possibilities : - Possibility 1 (more likely) : if the error occurred when you...
  13. Piccolo

    ChronoCrash Modders Tools

    Probably, I'll look into it later
  14. Piccolo

    ChronoCrash Modders Tools

    From the location it's probably related to this kind of line in levels.txt : z {zmin} {zmax} {BGheight} Maybe you have an incomplete line "z" line ?
  15. Piccolo

    OpenBOR 4.0

    Another small issue, in openborscript.c : case _ep_hitbyid: { ScriptVariant_ChangeType(*pretvar, VT_INTEGER); (*pretvar)->lVal = (uintptr_t)ent->attack_id_incoming; break; } This is relating to the getter of "hitbyid". It seems "ent->attack_id_incoming" was...
  16. Piccolo

    OpenBOR 4.0

    There is a little issue/typo in ondoattackscript : as you can see below sometimes the local var referring to the "attack ID" is accessed through "attackid", and sometimes "attack_id". In most tutorials I saw this var is accessed through "attackid", but currently you actually have to use...
  17. Piccolo

    Custom types

    Nope actually pretty clear and to the point considering you also had to make it work with legacy/classic types behavior. This is why I wasn't understanding why it didn't work and led me to realize I just had the wrong commands names ! Ah, interesting ! :)
  18. Piccolo

    Custom types

    Hey DC, you might want to edit the wiki about this, didn't understand what was wrong with my setup of this, and turns out that the properties names are sometimes missing the "_group_" part in the docs. So for example, sometimes "faction_group_member" is just "faction_member", and so on. BTW...
  19. Piccolo

    Animation Property and Collision Development

    Just tried to run my old code with OpenBOR 4.0 today and portions of code related to this are causing issues. I checked the engine code to see how to adapt the code so that it works, but from what I understand some parts are missing. It seems since then you removed attack property from...
  20. Piccolo

    Chronocrash Modders Tools - Changelog 0.7.7.2

    Fixed this bug ChronoCrash Modders Tools @O Ilusionista
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