A couple quick questions about OpenBOR Stats

m0nko

New member
Is it possible to transfer a move and its related animation to another character? For example, if I am making a videogame that is influenced by Mortal Kombat OpenBOR, can I use Sonya's character outline and related fighting stances and normal moves but transfer Sub-Zero's freeze attack or Scorpion's teleport and its related components?

One more question. In OpenBOR Stats, how do I change what the character looks like, for example, if I want to change his colors or remove parts of his body and replace them with another?
 
m0nko,

From what I can tell, you don't quite understand how sprite engines work. First, the engine doesn't know or care about "Sub-Zero", "Sonya" or anything like that. It just interprets a set of logic and draws whatever graphics you tell it to on the screen. You just draw what you want and then set up in game mechanics to represent it.

Second, sprites are sprites - they ARE the animations. You can't transfer one directly to the other. Mechanically you can give Soyna freezing effects or anything else - see above, the engine doesn't care. But to make it look good visually, you'll need to find animations she already has that are close enough to what you want, or draw some new ones yourself.

DC

 
Back
Top Bottom