aimove: difference among normal, wander and boomerang

The use of wander is when an entity walks around without focusing on anything. Just walk around like nothing has happened.

Boomerang? I heard about it being a bug which you think you could throw it as a boomerang. However, I think there must be a problem with using it. @O Ilusionista can explain to you about that feature.
 
Which is the difference between wander and normal?
  • Chase - Always tries to approach the nearest hostile target directly as possible. If the target is far away (more than 150 pixels on X axis) and running is available, the entity will run to try and close distance.
  • Normal - Generally approaches the nearest hostile, but with a bit of randomness to give it more organic behavior.
  • Wander - Movement is fully random.
Don't be confused by movement vs. attacking. The entity will stop and attack if a target falls in range of any its moves no matter what mode it's in.

DC
 
  • Chase - Always tries to approach the nearest hostile target directly as possible. If the target is far away (more than 150 pixels on X axis) and running is available, the entity will run to try and close distance.
  • Normal - Generally approaches the nearest hostile, but with a bit of randomness to give it more organic behavior.
  • Wander - Movement is fully random.
Don't be confused by movement vs. attacking. The entity will stop and attack if a target falls in range of any its moves no matter what mode it's in.

DC
Thank you :)
 
Back
Top Bottom