Android Custom APK

The second video seems like it may work but you also need to align the apk as well as sign it.
 
So I have just uploaded my first app to the google play store using openbor I did have to make some changes to the source code and I will update the main  above tutorial soon.  The app is pending approval now.

Lets get ready to grace the play store with some great openbor games  8)
 
nsw25 I just uploaded a quick test game I made nothing special just for testing purposes I call it "Punching Man":https://youtu.be/RC0u3-JSGcA I left the default on screen controls again this is just a initial test.  If everything works out next I will look at incorporating adverts.

I have a idea for in app purchases but that has not been tested yet.
 
I love the art style on that mine is nowhere close.

So google play rejected my app as I mentioned OpenBOR in my description I have removed it and kept the description game specific and now is just waiting to see the next decision.
 
Sorry about the double post but I had to share this: https://play.google.com/store/apps/details?id=org.punchman.msmalik681  ;D
 
Wow! This is awesome news msmalik681 . Downloading now to check it out.
Now many developers can hopefully upload their games to Play store, this will reach a whole new audience and maybe bring more developers/modders into our community :D

I as well dislike the in app purchase model nsw25 , I'd rather buy a game at a set price then pay continuously to advance. But I should say I have never bought a game in playstore as I do not have a credit card, but if I did there are a few I would like to purchase, your excellent game Urban Lockdown being one of them :D.

Edit:
I just played your game now msmalik681 , it's nice hey, cartoon style graphics and easy to play.
nsw25 I do not know that game, looks cool.
Punch Man reminds me of Spartan on the NES, I'm sure with some kicks, crouches and jumps it will be just like that, fast paced reaction game.
And you could add the blocking feature like in that The Counter of Death game, up or down pressed at the right time combined with attack key will parry and attack like Damon Caskey has in one of his in development mods.

 
Glitch thanks but the game Punching Man is terrible I made it in 2 days just to test with the play store.  And I hope there will be a lot more developers using openbor for their apps.
 
Right now I am trying to make the process as user friendly as I can as mention you have to interact with some source files there is no way around that (for now).
 
This is great, im wondering what DC thinks about it, and if we would succesfully were able to run ads on modified openbor source ? It probably would be against the license but maybe we could get another license if all game assets are our own ?
Im asking because im planning to create not only games but simple apps tthat might be handy to have , since we have video support and can play music ... possibilities are huge, just super customizable touchscreen menus wont be possible.
I have google dev account since i think 3 years now but didnt upload anything there to store.
--
I installed the game and got error
"An error occured blahblah
Error:dlopen failed: cannot locate symbol "__register_atfork" referenced by "libopenbor.so"..
Im on LG G3 and android is  4.4.2
Maybe this is related
https://github.com/google/filament/issues/594
 
bWWd I just set the platform build in the NDK to 19 (to match the min SDK build).

To enable adverts we should be using Gradle at the moment we are using Ant (very old way to build android projects).  I am trying to migrate the android build to work in Android Studio.  This should get the build process up to date but you would have to download Android Studio to build Damon Caskey  would this cause any problems ?
 
I really don't care much as long as you don't interfere with the core engine logic or Windows compiling.

DC
 
Thanks DC turns out it would be easier to manually add the needed dependencies  that way it wont break anything else.  So I will be going mad for now trying to add the dependencies manually.
 
Is there any limit how big pak file can be when publishing on playstore ?
Id like to upload some of my small games
 
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