Complete COMPLETED: Dungeon Magic (Openbor) MAJOR FINAL UPDATE

Project is completed.

Jeremeister Jambatron

Active member
Hello my friends and family of Chrono Crash, I just want to stop by and to showcase the video cementing the final update of the Dungeon Magic mod for the Openbor engine. I also want to thank all of you for helping me on this journey of making this fan game project ever since last year when I got started on it, I've come a long way from 2017 when it comes to improving on my coding for my fan games and it's not from the faint of heart. But here are the following features for this epic action packed mod, they are:

- Four scenarios for the main characters have been added this game, they explain the backstories of the Ash, Cisty, Gren, and Vold as well as the adventures they embark in the magical world of Hemethia.

- New boss characters are included in the four characters' story scenarios. All credits for the boss characters and enemy characters used from Rise of Warduke and Knights and Dragons are given to Bloodbane, Pierwolf, and Showmaker respectively.

- Unique NPCs like Venom (who is also a boss character.) are also included in the stages of the Ash, Cisty, Gren, and Vold's backstories and they will also aid the heroes at all times.

That is all the features for the final update of this mod. Here's the video to solidify it's release and if you want to download this game, click on the mediafire link on my signature or click on the youtube video. And now I must go for the time being, but I will see you guys later!  8)

 
Jeremiah Cuff said:
Hello my friends and family of Chrono Crash, I just want to stop by and to showcase the video cementing the final update of the Dungeon Magic mod for the Openbor engine. I also want to thank all of you for helping me on this journey of making this fan game project ever since last year when I got started on it, I've come a long way from 2017 when it comes to improving on my coding for my fan games and it's not from the faint of heart. But here are the following features for this epic action packed mod, they are:

- Four scenarios for the main characters have been added this game, they explain the backstories of the Ash, Cisty, Gren, and Vold as well as the adventures they embark in the magical world of Hemethia.

- New boss characters are included in the four characters' story scenarios. All credits for the boss characters and enemy characters used from Rise of Warduke and Knights and Dragons are given to Bloodbane, Pierwolf, and Showmaker respectively.

- Unique NPCs like Venom (who is also a boss character.) are also included in the stages of the Ash, Cisty, Gren, and Vold's backstories and they will also aid the heroes at all times.

That is all the features for the final update of this mod. Here's the video to solidify it's release and if you want to download this game, click on the mediafire link on my signature or click on the youtube video. And now I must go for the time being, but I will see you guys later!  8)


Thank you for this!!! I'm very glad that you could update this the way you intended. Looking forward to playing later on tonight!!  ;D ;D
 
Nice!!
Again, for your next project PLEASE, don't use a video mode that make your game sprites having a color loss.

It's a waste, because your projects are good!
Thanks for sharing anyway!
 
Here O'Illusionista, I got a gif image of my complete game for you.

giphy.gif
 
I think there could be a few areas that can be polished in this game:

* Ranmei's SPECIAL's range is awful. It should hit a little bit before it starts spinning.
* The first boss (the giant orc) has no health bar display.
* There are a lot of missing sound effects from both players and enemies.
 
Miru said:
I think there could be a few areas that can be polished in this game:

* Ranmei's SPECIAL's range is awful. It should hit a little bit before it starts spinning.
* The first boss (the giant orc) has no health bar display.
* There are a lot of missing sound effects from both players and enemies.

Ok Miru, I'll try to fix some of the stuff for the mod if there is something missing. No need to worry my friend.
 
Like i write you on Youtube i really wish you will update it for the last OpenBOR engine too :D
We only have it on PI ... or maybe some one can help you with that ;)

My crash log : https://gist.github.com/Darknior/f07766b96b18749a275e18f730dbd13c
 
darknior said:
Like i write you on Youtube i really wish you will update it for the last OpenBOR engine too :D
We only have it on PI ... or maybe some one can help you with that ;)

My crash log : https://gist.github.com/Darknior/f07766b96b18749a275e18f730dbd13c

I would really like to, but i'm busy with other things at the moment like finishing up my other projects. Maybe i'll update it one day.  ;)
 
You're welcome Jeremiah Cuff, you should be proud of yourself too, your hardwork is worthy of praise, see you. ;)
 
Hello ! I downloaded the game, tried to run it and it crashes after intro, just before first level. I tried with another OpenBor version (3.0.Build.6412) and it crashes, too. Enclosed log files. I don't see any error in logs... what could be the problem ?
OpenBorLog.txt
Code:
Total Ram: 2147483647 Bytes
 Free Ram: 1122869248 Bytes
 Used Ram: 2039808 Bytes

debug:nativeWidth, nativeHeight, bpp, Hz  1440, 900, 24, 60

0 joystick(s) found!
OpenBoR v3.0 Build , Compile Date: Dec 22 2016

Game Selected: ./Paks/Dungeon Magic.pak

FileCaching System Init......	Enabled
Initializing video............
Reading video settings from 'data/video.txt'.
Initialized video.............	320x240 (Mode: 0, Depth: 16 Bit)

Loading menu.txt.............	Done!
Loading fonts................	1 2 3 4 5 6 7 8 Done!
Timer init...................	Done!
Initialize Sound..............	
Loading sprites..............	Done!
Loading level order..........	Done!
Loading model constants......	Done!
Loading script settings......	Done!
Loading scripts..............	Done!
Loading models...............

[cutting log because of message size limit]
Loading 'Flash' from data/chars/misc/flash.txt
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
sound_load_sample can't load sample from file 'data/chars/misc/effects/frsp05.wav'!
Loading 'hroll' from data/chars/misc/hroll/hroll.txt
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
sound_load_sample can't load sample from file 'data/chars/ash/sounds/pain.wav'!
Loading 'Ashton' from data/chars/ash/ash.txt
Loading 'air1' from data/chars/misc/element/air1/air1.txt
Loading 'water1' from data/chars/misc/element/water1/water1.txt
sound_load_sample can't load sample from file 'data/chars/telerond/sounds/Triple.wav'!
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
Loading 'Cisty' from data/chars/cisty/cisty.txt
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
Loading 'IceSpear2' from data/chars/misc/element/water2/icespear2.txt
Loading 'FireWall' from data/chars/misc/magic2/firewall.txt
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
Loading 'Vold' from data/chars/vold/vold.txt
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
Loading 'Firebird' from data/chars/misc/element/fire2/firebird.txt
Loading 'Thunder' from data/chars/misc/thunder1/thunder.txt
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
Loading 'fpill' from data/chars/misc/fpill/fpill.txt
Loading 'Gren' from data/chars/gren/gren.txt
Warning: Failed to create colourmap. Failed to load file 2
sound_load_sample can't load sample from file 'data/sounds/knife.wav'!
sound_load_sample can't load sample from file 'data/sounds/knife.wav'!
sound_load_sample can't load sample from file 'data/chars/meimei/sounds/jump.wav'!
sound_load_sample can't load sample from file 'data/chars/meimei/sounds/super.wav'!
Command 'a' not understood in file 'data/chars/melodie/melodie.txt'!
Loading 'Melodie' from data/chars/melodie/melodie.txt
Loading 'FBXplos' from data/chars/misc/xplos/FBxplos.txt
sound_load_sample can't load sample from file 'data/sounds/fireelemental.wav'!
Loading 'fire3' from data/chars/misc/element/fire1/fire3.txt
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
Loading 'flame' from data/chars/misc/merlin/flame.txt
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
sound_load_sample can't load sample from file 'data/sounds/beat4.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
sound_load_sample can't load sample from file 'data/sounds/beat4.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
sound_load_sample can't load sample from file 'data/sounds/beat4.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
sound_load_sample can't load sample from file 'data/sounds/beat4.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
Loading 'Illatisha' from data/chars/illatisha/illatisha.txt
sound_load_sample can't load sample from file 'data/chars/meimei/sounds/attack.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
sound_load_sample can't load sample from file 'data/chars/ranmaru/sounds/attack2.wav"'!
sound_load_sample can't load sample from file 'data/chars/meimei/sounds/attack5.wav'!
sound_load_sample can't load sample from file 'data/sounds/beat3.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch01.wav'!
sound_load_sample can't load sample from file 'data/sounds/beat3.wav'!
sound_load_sample can't load sample from file 'data/chars/chunli/chunli07.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch.wav'!
Loading 'Ranmei' from data/chars/ranmaru/ranmei.txt
Loading 'Anginer' from data/chars/effects/anginer.txt
Loading 'Blower' from data/chars/effects/blower.txt
Loading 'Feather2' from data/chars/lavia/feather2.txt
sound_load_sample can't load sample from file 'data/chars/harpy/sounds/lang5.wav'!
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
sound_load_sample can't load sample from file 'data/sounds/quake.wav'!
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
Loading 'Tishera' from data/chars/tishera/tishera.txt
Loading 'hurr' from data/chars/misc/hurr/hurr.txt
Loading 'hurr3' from data/chars/misc/magic2/hurr/hurr3.txt
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
Loading 'sboom' from data/chars/misc/sboom/sboom.txt
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
Loading 'Hideo' from data/chars/tengu/tengu.txt
Loading 'earth1' from data/chars/misc/element/earth1/earth1.txt
sound_load_sample can't load sample from file 'data/sounds/punchhit1.wav'!
sound_load_sample can't load sample from file 'data/sounds/punchhit3.wav'!
sound_load_sample can't load sample from file 'data/sounds/punch3.wav'!
sound_load_sample can't load sample from file 'data/sounds/punchhit3.wav'!
sound_load_sample can't load sample from file 'data/chars/Druid/sounds/Eagles.wav'!
sound_load_sample can't load sample from file 'data/chars/Druid/sounds/DruidVoice4.wav'!
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
sound_load_sample can't load sample from file 'data/sounds/'!
Loading 'Diana' from data/chars/rei/rei.txt
sound_load_sample can't load sample from file 'data/sounds/beat3.wav'!
Loading 'hado3' from data/chars/misc/hado3/hado3.txt
sound_load_sample can't load sample from file 'data/chars/zhouyu/sounds/atk01.wav'!
sound_load_sample can't load sample from file 'data/sounds/pdie1.wav'!
sound_load_sample can't load sample from file 'data/chars/telerond/sounds/TelLB.wav'!
Loading 'fireball' from data/chars/misc/fireball/fireball.txt
sound_load_sample can't load sample from file 'data/chars/hien/sounds/jump.wav'!
Loading 'Sirus' from data/chars/zhouyu/sirus.txt
Loading 'air3' from data/chars/misc/element/air3/air3.txt
Loading 'earth2' from data/chars/misc/element/earth2/earth2.txt
Loading 'ATornado' from data/chars/misc/element/air2/atornado.txt
Loading 'WaterBurst' from data/chars/misc/element/water2/watburst.txt
Loading 'IceSpear' from data/chars/misc/element/water2/icespear.txt
Loading 'ERock' from data/chars/misc/element/earth2/erock.txt
sound_load_sample can't load sample from file 'data/chars/misc/lbolt/lbfx.wav'!
Loading 'LBolt0' from data/chars/misc/lbolt/lbolt0.txt
sound_load_sample can't load sample from file 'data/chars/misc/lbolt/lbfx.wav'!
Loading 'LBolt' from data/chars/misc/lbolt/lbolt.txt
Loading 'LBolt9' from data/chars/misc/lbolt/lbolt9.txt
Loading 'RunBolt' from data/chars/misc/lbolt/runbolt.txt
Loading 'ThinBolt' from data/chars/misc/lbolt/thinbolt.txt
Loading 'FlWave' from data/chars/misc/FlWave.txt
Command 'attack{' not understood in file 'data/chars/misc/tornado/tornado.txt'!
Loading 'tornado' from data/chars/misc/tornado/tornado.txt
Command 'attack{' not understood in file 'data/chars/misc/tornado/tornado2.txt'!
Loading 'tornado2' from data/chars/misc/tornado/tornado2.txt
Loading 'tornado3' from data/chars/misc/tornado/tornado3.txt
Loading 'arr01' from data/chars/misc/arrows/arr01.txt
Loading 'arr02' from data/chars/misc/arrows/arr02.txt
Loading 'arr03' from data/chars/misc/arrows/arr03.txt
Loading 'arr04' from data/chars/misc/arrows/arr04.txt
Loading 'arr05' from data/chars/misc/arrows/arr05.txt
Loading 'arr06' from data/chars/misc/arrows/arr06.txt
Loading 'lightn' from data/chars/misc/lightn/lightn.txt
Loading 'chiblast' from data/chars/misc/blast/chiblast.txt
Loading 'kiblast' from data/chars/gren/kiblast.txt
Loading 'chiblast2' from data/chars/vold/chiblast2.txt
Loading 'Phoenix' from data/chars/misc/magic2/phoenix.txt
Loading 'spark' from data/chars/misc/merlin/spark.txt
Loading 'shake' from data/chars/misc/merlin/shake.txt
Loading 'fire' from data/chars/misc/merlin/fire.txt
Loading 'light' from data/chars/misc/merlin/light.txt
Loading 'quake' from data/chars/misc/merlin/quake.txt
Loading 'EnDragon' from data/chars/misc/endragon/endragon.txt
Loading 'Flood' from data/chars/misc/magic2/flood.txt
Loading 'Meteor' from data/chars/misc/magic2/meteor.txt
Loading 'IceFang' from data/chars/misc/magic2/IceFang.txt
Loading 'Froster' from data/chars/misc/magic2/froster.txt
sound_load_sample can't load sample from file 'data/chars/bard/leaves/leafstorm.wav'!
Loading 'LeafStorm' from data/chars/misc/leaves/leafstorm.txt
Loading 'ShockBall0' from data/chars/misc/magic2/ShBall0.txt
Loading 'ShockBall' from data/chars/misc/magic2/ShBall.txt
Loading 'energywave' from data/chars/misc/blast/energywave.txt
Loading 'IceBall' from data/chars/misc/magic2/IceBall.txt
Loading 'snowfall' from data/chars/misc/snow/snowfall.txt
Loading 'ElecSlash' from data/chars/misc/slashes/elecslash.txt
Loading 'ElecSlashB' from data/chars/misc/slashes/elecslashB.txt
Loading 'ElecSlashF' from data/chars/misc/slashes/elecslashF.txt
Loading 'ElecSlashU' from data/chars/misc/slashes/elecslashU.txt
Loading 'FireSlash' from data/chars/misc/slashes/fireslash.txt
Loading 'FireSlashB' from data/chars/misc/slashes/fireslashB.txt
Loading 'FireSlashF' from data/chars/misc/slashes/fireslashF.txt
Loading 'FireSlashU' from data/chars/misc/slashes/fireslashU.txt
Loading 'Panah' from data/chars/misc/arrow/panah.txt
Loading 'Frorse' from data/chars/misc/magic2/frorse.txt
sound_load_sample can't load sample from file 'data/sounds/mmhit2.wav'!
Loading 'MagicMisl' from data/chars/misc/magic2/magicM.txt
sound_load_sample can't load sample from file 'data/sounds/FaerieFire.wav'!
Loading 'FairyFire' from data/chars/misc/magic2/fairyfire.txt
Loading 'bomb' from data/chars/misc/Bomb/Bomb.txt
Loading 'ShBomb' from data/chars/misc/OBomb/ShBomb.txt
Loading 'SRock' from data/chars/misc/arrow/srock.txt
sound_load_sample can't load sample from file 'data/sounds/hhit.wav'!
Loading 'Flamewheel' from data/chars/misc/fumapr2/flamewheel.txt
sound_load_sample can't load sample from file 'data/sounds/hhit.wav'!
Loading 'thun' from data/chars/misc/thunder2/thun.txt
Loading 'Bolt' from data/chars/misc/arrow/Bolt.txt
Loading 'FireBlast0' from data/chars/misc/magic2/fireblas0.txt
Loading 'zoomin' from data/chars/misc/zoomin.txt
Loading 'zoomout' from data/chars/misc/zoomout.txt
Loading 'SPanther' from data/chars/panther/SPanther.txt
Loading 'SEagle' from data/chars/misc/animals/SEagle.txt
Loading 'RXplosE' from data/chars/misc/xplos/rxplosE.txt
Loading 'Quaker' from data/chars/misc/quaker.txt
Loading 'ReactFX' from data/chars/misc/reactFX.txt
Loading 'ReactFXS' from data/chars/misc/reactFXS.txt
Loading 'Burnin' from data/chars/misc/burn/burnin.txt
Loading 'Jolted' from data/chars/misc/shock/jolted.txt
Loading 'freze' from data/chars/misc/freeze/freeze.txt
Command ';----------------------------------------attack' not understood in file 'data/chars/knight/knightN.txt'!
Command ';----------------------------------------attack' not understood in file 'data/chars/knight/knightN.txt'!
Command ';----------------------------------------attack' not understood in file 'data/chars/knight/knightN.txt'!
Loading 'KnightN' from data/chars/knight/knightN.txt

Loading models...............	Done!
Object engine init...........	Done!
Input init...................	No Joystick(s) Found!
Done!
Create blending tables.......	Done!
Save settings so far........	Done!



Can't play music file 'data/music/logo.bor'
Level Loading:   'data/levels/stage1-0.txt'
Total Ram: 2147483647 Bytes
 Free Ram: 1057927168 Bytes
 Used Ram: 41619456 Bytes

Loading 'casket' from data/chars/misc/casket1.txt
Loading 'Money' from data/chars/misc/money.txt
Loading 'wolfman' from data/chars/wolfman2/wolfman.txt
 
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