anim fall2 #thrown animation
@script
void self = getlocalvar("self");
if( frame == 1 ){
changeentityproperty(self, "damage_on_landing", 0);
} else if( frame == 3 ){
void self = getlocalvar("self");
int Health = getentityproperty(self, "health");
if( Health > 10 ){
changeentityproperty(self, "health", Health-10);
} else if( Health <= 10 ){
damageentity(self, self, 20, 1, openborconstant("ATK_NORMAL2"));
}
}
@end_script
landframe 2
delay 30
offset 68 69
attack 58 44 34 47 5 1
frame data/chars/jimo/thrown.png
delay 400
offset 55 110
attack 15 60 52 30 5 1
frame data/chars/jimo/fall1.png
attack 0
delay 5
frame data/chars/jimo/fall2.png
delay 10
frame data/chars/jimo/fall2.png