Decomp recomp & port reviews - Doom 64 dreamcast edition

oldyz

Well-known member
Greetings -
there is a good number of recompilation projects that have been released and i have been fortunate enough to enjoy some of them so far,
they take abit of work to get going - so if possible i will give some additional tips on the review posts.....
 
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so first up - Doom 64 on dreamcast

9 stars out of 10


Pros:
this port ads real time light effects for projectiles
Bump-mapped textures
remade doom64 style versions of the first chapter of OG doom with very good music
support to include the night dive port's lost levels

Cons:
Default control scheme is not very good, use the dreamcast keyboard and mouse instead if available
In order to play this on an emulator or batocera, you will need a good computer (see additional notes) - in less powerful machines bump-mapping is not entirely possible and game will have visual glitches (see notes)
no menu option in game to remap the buttons (unlike the n64 original)
no wide-screen


NOTES:

Compilation/Build time: 30 minutes
(follow the readme instructions in the github package plus the note here)
the compilation instructions on the github page are good but insufficient - the instructions on the readme are better but for some reason, windows users:
YOU HAVE TO RUN THE COMMAND TWICE OR MORE to get the thing to build and create the additional files...

Controls:
Custom controller scheme NATIVE: before you make the build, you can use a text file to customize controls, unfotunately, unlike the n64 cartridge, there seems to be no way to use or re-map the d-pad
Custom controller scheme EMULATOR - the fastest option is to configure buttons using a per game profile (batocera)
recommended controller scheme:
Emu remap.png

EMULATOR:
batocera: libreto core for custom controller mapping
windows: flycast
Graphic Settings for Hight quality
make sure that you use either vulcan or openGL, and that the option "transparent sorting" and "per pixel" are available, otherwise the guns won't render correctly if the high quality graphics are enabled in the game.
graphics (Low spec systems): turn off the hight quality graphic settigns in the game, you can still get the light effects , but no bump-mapping

visual glitches: some walls won't render right on emulators from time to time, don't know if the" per pixel setting" fixes this
 
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