dantedevil
Well-known member
I've been working a lot in mid lately and have made great strides. Much of this is due to the good performance of the OpenBoR v3.0 Build 7123 by @Kratus , which has not caused me problems, I have not had any bugs so far.
But this time something extremely strange has happened to me, with the behavior of two enemies in particular.
These two enemies are special, since they stay in the air all the time. The problem with these enemies is that in Build 7123 they seem not to detect the player or that he was out of range, since they do not execute the attacks.
To make it clearer what happens, I am going to share a video where I show you the behavior of the enemies and the previous builds versions and the behavior they have now in Build 7123.
As you can see, in the OpenBoR v3.0 Build 7123 the enemies never attack the player.
I honestly do not understand why ...
I am attaching the 2 enemies so you can see them.
Maybe @Kratus can have some idea what is going on
But this time something extremely strange has happened to me, with the behavior of two enemies in particular.
These two enemies are special, since they stay in the air all the time. The problem with these enemies is that in Build 7123 they seem not to detect the player or that he was out of range, since they do not execute the attacks.
To make it clearer what happens, I am going to share a video where I show you the behavior of the enemies and the previous builds versions and the behavior they have now in Build 7123.
As you can see, in the OpenBoR v3.0 Build 7123 the enemies never attack the player.
I honestly do not understand why ...
I am attaching the 2 enemies so you can see them.
Maybe @Kratus can have some idea what is going on