sorry guys for all the absent time, i havent touch the mod in all these months... really busy with work, the band, etc etc
Im surprised also of the new layout of the forum.
anyways, I bought a new laptop, so finally can continue to working on this. the last update i did, was giving the knife to some enemies, but never uploaded that update.
I dont have internet at home, but Im moving to a new apartment and from there I wikll put internet, so I can work and aklso come to the forum often.
dafamily said:
sorry if I'm bumping but here is my playthrough of the demo:
thanks a lot for taking the time to try and put a video of this. Give me your impressions of the mod.
Don Vecta said:
- About Jeff, he's one of my favorite boss/mooks and I'm glad he's there. I'm also happy you choose to give him his DD2 K.O. voice instead of the generic male grunt. He is tough, though, and probly is not a problem when he's a boss character (after all, if you're smart, you can throw him to the pit to finish him off quickly), however, his mook version (stage 3 and 4 appearances) he's still too tough! He blocks a lot, he crouches every time for a jumping attack or uses anti-air kicks, basically, he's too tough for his mook version. May I suggest to tone him down when he's just a regular character, but probably keep his boss AI when appearing in the final stage along Willy. I'm sure that will give a lot of balance in gameplay.
- Same case for Abobo, his Y axis range is just too... long. As boss that's great, but as regular mook should be slightly toned down.
I'm impressed by the mod. It really feels like a NES DD but with a larger palette, multiple and different enemies on screen and without the annoying sprite flickering. Great job.
Thanks for your words! Im agreed with you, those are nice suggestions and I will put some more differences between regular Jeff Abobo and their bosses counterpart. About the multilayer on stage 3, i will check the stage again.
ryomaneo said:
this looks like a great double dragon mod theres 3 more things you could have added to this tho 1 timing the enemies to come out the door on stage 2 they seem to appear from no where also the boss should have come out of that lift 2nd
Thanks Ryomaneo! yeah that on stage 2 is a glitch, I dont know how to fix it, you can see that the timing works on stage 1 and 3...
yeah the boss should have a differen stage apparittion, need to get into that.
another thing that could have been added is movement to the next levels like they do in the arcade version
a splash effect would have nailed the water area alot more
agreed, i just dont know how to add all of that...
i hope you do 1 for double dragon 2 and 3 as well goodluck all the best
thats the idea, after i finish to polish that arcade mode, i want to add a nes mode of dd1, and then continue with DD2 and DD3...
that "omake" mode is my interpretation of DD3 so far...