Aerisetta
Active member
I seem to randomly succeed at doing this, but im not sure how and also randomly fail.
I want to make a stage that does not automatically transition to the next stage after all enemies are killed. (I have an arrow that does the transition when stepped on)
I always thought it was the TYPE setting in the level entity, but now im not so sure.
I want to make a stage that does not automatically transition to the next stage after all enemies are killed. (I have an arrow that does the transition when stepped on)
I always thought it was the TYPE setting in the level entity, but now im not so sure.