My Openbor Game Preview

Bruce

Active member
First of all all,
Thank you everyone who has been helping me whenever I got stuck.
DC
Kratus
Piccolo
O Ilusionista
msmalik681
Bloodbane
Maxman
and the list goes on!

This is the preview of my game.
It is still far away from finish but 1 step at a time!

 
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With so much going on its difficult to follow the action but it looks very promising.
Thanks for the tips buddy.
I'll clean it up later.
I'm trying to follow the manual to learn about level design right now.
I'll ask questions about this later, and hope someone can help me understand about level design...

I'm also trying to create a crazy better IA trial summon bosses who can do rise attacks in random % when player is close. They become a little invincible after being knocked down after a peroid of time.
Their attacks and counter attacks are random with random and range system.

I don't want to create all dummy enemies and bosses who let player combo for a thousand hit combo....
Players will have to use IQ when playing my game 😀
I have so many ideas in my head but not enough time to do so or know how to code them properly.
 
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I'm wondering if the NPC ally is Diablo ?
He looks like it, but it is supposed to be Ifrit summon (God of Fire) from Final Fantasy series.
I couldn't find the sprites for it, so I found the video with this monster which looks similar to Ifrit.
It took me a lot of time removing the background for this Ifrit.
Same thing with Odin, Ramuh, Shiva, Garuda summons.... They took me too much time removing the their background.
My goal is to let players have access to these summons as NPC allies after they defeat each trial.
God of Fire, Ice, Thunder, Water, Earth, Wind, and War.
Due to the OOM issues, I will only allow each player carry 1 summon at a time.
If they want to get another summon, they will have to get the summon orbs in the level to gain access to the summon trials.

Summon allies only have 2 auto attacks to gain SM points, and the rest of other special attacks (requires SM points) are under player's commands.
Players can do tag combos with NPC / assist allies!
Bloodbane was the one who helped me with NPC ally setup a year or so ago. I took his code and edited it for my needs which I think is better.
I still need to ask him questions why the npc allies / bosses sometimes got stuck at 1 frame - like it is being dragged to the player's run/walk animation.
Players will gain access to the summon NPC allies after defeating the summon trials.

BTW, Dante also has EX mode that turns him into Devil form once he gets enough EX points.
You didn't see it in the video because I couldn't hit the bosses enough combos to gain EX points quickly.

My game looks alot more high-res than the youtube uploaded..
I don't know why it looks not as good as the actual video I captured...
 
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Im not so sure the game name fits the game theme, unless it will be explained somewhere, coz right now it comes across as just Devil May Cry X Final Fantasy.
I assume you are aiming to mimic the large boss fights from DMC?
 
Im not so sure the game name fits the game theme, unless it will be explained somewhere, coz right now it comes across as just Devil May Cry X Final Fantasy.
I assume you are aiming to mimic the large boss fights from DMC?
Game name can be changed and there will be stories :-) I will add more characters from Marvel, DC, Street Fighters, Tekken, etc. later.
Basically, anything that I like that has nice skills, and can find the sprites for it.
I do not think I will have more than 10 big bosses in my game due to the OOM limitation, but we will see.
 


Same Skills now Look More Powerful!

More Improvements with zoom, quakeframe and FX make the skills more stronger!
Now even faster gameplay and more combos with Wall Splat (thanks to Kratus's wall scripts)!
 
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More Stages Preview.
Whoa, combining with DC's Animated Background Layers, make the level shines!
I finally kinda learn how to turn the metal wall into the metal floor!
There are still a lot to learn, and I am already feeling that I can create some awesome levels!

Check out the video: I turned these pictures into the level background!
Updated: Removed
 

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Your video is set to private, so we can't see it.
Dang so sorry, thought I had unlisted.. I just changed it from private to unlisted and thank you so much for letting me know.

Edit:

They changed my video to private then I changed it back to unlisted. Now they just removed my video saying that I violated the mature content... I only had a few skills while showing the levels..
Now I have to be careful when uploading videos to youtube...
 
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More Stages Preview.
Whoa, combining with DC's Animated Background Layers, make the level shines!
I finally kinda learn how to turn the metal wall into the metal floor!
There are still a lot to learn, and I am already feeling that I can create some awesome levels!

Check out the video: I turned these pictures into the level background!
Man your game looks amazing. I'm aspiring to reach your levels guys. I can't find the video where you turn pictures into level background. Kindly share 🙏
 
Man your game looks amazing. I'm aspiring to reach your levels guys. I can't find the video where you turn pictures into level background. Kindly share 🙏
Basically, I used the Photoshop to cut out the background then mirror them together to create longer background with different layers (bglayer and fglayer to create kinda 3D looking backgrounds). You can also use Gimp (free) to do this, but for me it is easier with Photoshop. Right now my backgrounds are repetitive. I'll add more animated stuff to certain sections of the levels later to make them look less repetitive.
There are great folks on this forum will help you when you get stuck with the manuals.

Link to animated background:


My next task to learn how to create good IA enemies. I don't want my game to have dummy enemies who just run to the player to get beat up.
 
Basically, I used the Photoshop to cut out the background then mirror them together to create longer background with different layers (bglayer and fglayer to create kinda 3D looking backgrounds). You can also use Gimp (free) to do this, but for me it is easier with Photoshop. Right now my backgrounds are repetitive. I'll add more animated stuff to certain sections of the levels later to make them look less repetitive.
There are great folks on this forum will help you when you get stuck with the manuals.

Link to animated background:


My next task to learn how to create good IA enemies. I don't want my game to have dummy enemies who just run to the player to get beat up.
Thank you 🙏🙏
 
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