Digital Brilliance Hour
Active member
Hi guys,
So I've been attempting to make easy to digest tutorials for our class and interns who want to learn OpenBOR and software engineering. It's geared towards teens and college students, and people with no engineering experience at all.
This tutorial is about Palette File Creation, which I feel is the first thing one should know about when creating OpenBOR games, especially if you want to create your own game objects using image assets.
I tried to use tools that were open source as well:
GIMP
Fighter Factory
Would love to get your guys input on this. Is it missing anything? Keep in mind this is just the process of how to create a palette file from a spritesheet asset you want to create a game object from:
So I've been attempting to make easy to digest tutorials for our class and interns who want to learn OpenBOR and software engineering. It's geared towards teens and college students, and people with no engineering experience at all.
This tutorial is about Palette File Creation, which I feel is the first thing one should know about when creating OpenBOR games, especially if you want to create your own game objects using image assets.
I tried to use tools that were open source as well:
GIMP
Fighter Factory
Would love to get your guys input on this. Is it missing anything? Keep in mind this is just the process of how to create a palette file from a spritesheet asset you want to create a game object from: