Pleased to meet you

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patataboy

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Hi everyone

For a long time I was looking for a way to do my own beat them up using SOR game characters ( and making animated gif is fun ... for a moment )

So I ended up here while looking for a way to edit and add patterns to SOR characters using SOR Maker. And because SOR Maker doesn't let you to do so (or I'm too stupid to have understood how to do so ... :-( ) , I found out that Open BOR allows you to do that but is much more powerful and flexible.
I just discovered OpenBOR and your forum so don't expect too much from me yet (and I have to deal with my job too ... )

Anyway, I hope to find every piece of info and advices I need to be able to bring my game to life.


Can't wait to start making it with your help guys.
 
You aren't crazy, SOR Maker only lets you edit the stages and such. You cannot really do anything with characters. The OpenBOR engine is a whole new ballgame.

I have the utmost respect for SOR Remake and the community over there, but it does tend to fall in love with itself a bit much - they've had a habit in the past of ragging on OpenBOR, and clearly have no idea what it's capable of (easily duplicating SOR Remake wouldn't scratch the surface).

Now that said, it won't do the work for you, so study up. One of the first things we recommend is grabbing a few modules and opening them up to see how they work. Then start tinkering to get your own feel. Also, you will want to learn a thing or two about script if you don't already know. That is where the real power lies, and it's the only way to replicate SOR style grappling and such.

DC
 
If I were to judge by your avatar, assuming you made it, it seems you are pretty savy on graphics. I'm interested to see what you have in mind. Welcome! ;D
 
Damon Caskey said:
You aren't crazy, SOR Maker only lets you edit the stages and such. You cannot really do anything with characters. The OpenBOR engine is a whole new ballgame.

Right, Sor Maker is really limited.
IMO, it only allows to edit "uninteresting" things
A good SOR personnal remake would be to use similar graphics to recreate new stages new characters, new stories. So, Openbor is what you need! :)

Beside the fact that if you want to add complex new features, you'll have to work and fail multiple times before to have exactly what you want.

*Edit by DC* Removed false information. Please do not expound on technical specifics or capabilities of an application unless you know what you're talking about.
 
Damon Caskey said:
You aren't crazy, SOR Maker only lets you edit the stages and such. You cannot really do anything with characters. The OpenBOR engine is a whole new ballgame.

I have the utmost respect for SOR Remake and the community over there, but it does tend to fall in love with itself a bit much - they've had a habit in the past of ragging on OpenBOR, and clearly have no idea what it's capable of (easily duplicating SOR Remake wouldn't scratch the surface).

Now that said, it won't do the work for you, so study up. One of the first things we recommend is grabbing a few modules and opening them up to see how they work. Then start tinkering to get your own feel. Also, you will want to learn a thing or two about script if you don't already know. That is where the real power lies, and it's the only way to replicate SOR style grappling and such.

DC

Thanks

I've been looking at the few tutorials I could fin online about OpenBOR and judging by the quality of those and what I see can be done using Open BOR ... I will have no other choices than to grab some mods and study them (you can't really call that reverse engineering but that is pretty close to it)
And yeah ... every thing lies is the script ... I miss the player to player grappling style and possibilities of SOR1.
 
Mr.Din said:
If I were to judge by your avatar, assuming you made it, it seems you are pretty savy on graphics. I'm interested to see what you have in mind. Welcome! ;D
Thanks for the welcome

It is 50% edited, the flame kick is the original, the front kick is an edited version

That was not a quick work (45 to 30 minutes for 11 frames or so ... if only I had a cord mouse and keyboard, and not that wireless crap I would be more efficient, but cords in the living room do not cop well with my son's running feet) as I like to work to the pixel. But the idea is to radically change most of all the playable characters' patterns to change the gameplay a little bit and making them smoother (using completely edited and scaled KOF and SF patterns) as we are not hardware limited as we were with the Genesis (can't make dramatic changes though, as the SOR serie had one of the best gameplay ever).
But I really want to keep that 16bit touch so no flashy and transparent explosion effects, or super power, and no 32bit colors palette. I want to keep as close to the original image touch as possible.

I will deliver my sprites first (starting with Shiva ... love this one) so if anyone wants to use them ... feel free to do so ... because I don't have enough spare time to enjoy working with OpenBOR as much as I would like to but I would love seeing my characters being used.
 
nedflandeurse said:
Damon Caskey said:
You aren't crazy, SOR Maker only lets you edit the stages and such. You cannot really do anything with characters. The OpenBOR engine is a whole new ballgame.

Right, Sor Maker is really limited.
IMO, it only allows to edit "uninteresting" things
A good SOR personnal remake would be to use similar graphics to recreate new stages new characters, new stories. So, Openbor is what you need! :)

Beside the fact that if you want to add complex new features, you'll have to work and fail multiple times before to have exactly what you want.

*Edit by DC* Removed false information. Please do not expound on technical specifics or capabilities of an application unless you know what you're talking about.

Hi

Seeing what as already been done by the original programmers of SORMaker, I'd say that much more can be done using SORMaker (I think some sprites have been edited by them to begin with and some effects and sprites are not from SOR), but they limited what you can do on purpose. They probably have a good reason to do so (incomplete editing tools or no GUI or whatever it is ... it is their work so they can do whatever they please with it, they did not make an open project like OpenBOR, but what they did honestly deserves some credits).

And you are 100% Right ... Their is a long line of fail and restart ahead of me.
 
patataboy said:

This is true to an extent. When I mentioned the only editing stages issue, I'm aware that is an intentional limitation imposed by the developers.

However, engine to engine, OpenBOR is still the more powerful of the two. This is not a knock on SOR Remake - at all. It was purpose built (on the Fenix platform BTW) and does exactly what it is meant to do.

OpenBOR is quite a bit different. It started as an extremely limited but fully user content based open source offshoot of the BOR engine. In the early days it could not even fully replicate the game mechanics of Final Fight, let alone greater complexities of SOR and similar ilk.

That was over 10 years ago. Thanks to non stop development ever since then things have uhm, changed a bit. It's now arguably the single most powerful sprite base engine in existence; there is not a single game play feature you can imagine that can't be made. Beat em' ups of all manor, platformers, rpgs, shooters, tekken style grabs, 32bit color, alpha masking, warping, clipping, shaping, blah, blah, blah. One person here even scripted a multiplayer split screen effect. The only real weakness is lack of network play.

Some tricks are more difficult than others, but anything is possible. Development now is more or less centered not on doing new things, but making the process easier and more efficient.

Again though, you do have to know a thing or two about design and scripting to unlock all that potential. It's up to you as an author to make it happen, but you'll also find this is one of the most friendly and helpful communities around. No drama, fighting, vapid half-screen signatures or any other of that internetz silliness. We're here to make cool games and have some fun along the way. When you have questions, ask and we'll do our best to help!

DC
 
patataboy said:
Mr.Din said:
If I were to judge by your avatar, assuming you made it, it seems you are pretty savy on graphics. I'm interested to see what you have in mind. Welcome! ;D
Thanks for the welcome

It is 50% edited, the flame kick is the original, the front kick is an edited version

That was not a quick work (45 to 30 minutes for 11 frames or so ... if only I had a cord mouse and keyboard, and not that wireless crap I would be more efficient, but cords in the living room do not cop well with my son's running feet) as I like to work to the pixel. But the idea is to radically change most of all the playable characters' patterns to change the gameplay a little bit and making them smoother (using completely edited and scaled KOF and SF patterns) as we are not hardware limited as we were with the Genesis (can't make dramatic changes though, as the SOR serie had one of the best gameplay ever).
But I really want to keep that 16bit touch so no flashy and transparent explosion effects, or super power, and no 32bit colors palette. I want to keep as close to the original image touch as possible.

I will deliver my sprites first (starting with Shiva ... love this one) so if anyone wants to use them ... feel free to do so ... because I don't have enough spare time to enjoy working with OpenBOR as much as I would like to but I would love seeing my characters being used.
I love the respect you have for the original series with not wanting to alter too much, I love to sprite within the 16 colors limit (technically 15 plus transparency) whenever I sprite something like SoR characters. Are you going for a remake or something entirely new?
 
Damon Caskey said:

You are true.

At the beginning, I was amazed at what the SORMaker programmers did, and really wanted to use their developing platform to make my own version of SOR ... but I was set aback when i discovered that they did not let you tweak the animation or sprites more than what they already did.
Still a very good program but not enough tweaking

I realized that Open BOR is a much powerful tool, much more versatile (just saw a shoot them up made from it and had to pick up my jaw from the floor)
And i think that will be the biggest problem for me ... try to restrict myself and my work with open BOR with what I want to do from the beginning ... a simple remake of SOR ... or more of a follow-up story (no more M. X ... I hated that character for being he last boss of my favorite Beat them up game ... he was such a let disappointment compared to other bosses from the game)

Lots of work to do but a whole community to rely on to some extent ... nice! ;)
 
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