[Tutorial] Sparring dummy with infinite health

O Ilusionista

Captain 100K
I saw this question on Discord and thought it might be useful to have the solution here on the forum, because it's much easier to search here.

Question: is there a way to set "infinite" health for a training/test stage for example where you don't want the enemy to die but just be there like a sparring dummy?

Just add this to the enemy header:

defense all 0

What I often do:

I just duplicate an enemy and call it "dummy", removing all its attacks and set that "defense all 0" to its header.

You can set its health to a very high number like health 999999 but that is an overkill :)

The code in action:
 
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