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June 29, 2017, 10:13:57 AM

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1
In Progress / Re: Mortal Kombat - The Chosen One
« Last post by BeasTie on Today at 05:24:13 AM »
Your move, creep!

nice work man, you could/should add some of his dialogue from the movies ;)
2
In Progress / Re: Mortal Kombat - The Chosen One
« Last post by dantedevil on Today at 01:55:34 AM »
I'm sorry I was a little absent, but I'm still working hard on the game.

Here you can see a full gameplay of Robocop in level 1-3.

3
In Progress / Re: Knights of the Round Revenge project
« Last post by Jeremiah Cuff on June 28, 2017, 05:07:24 PM »
you're quite welcome my good man, I always make fellow Openbor fans happy with the mods that I make.  :)
4
Complete / Re: Neon Lightning Force
« Last post by Damon Caskey on June 28, 2017, 04:04:17 PM »
Congratulations sir!
5
General / Re: Is There A Way to Disable Versus Damage Enabled By Mod?
« Last post by Damon Caskey on June 28, 2017, 03:42:23 PM »
...

No, you can't - and it's not fair to call it "bull". OpenBOR is intentionally built around maximum creative design freedom. For better or worse, it is the author's prerogative to enable or disable that and other options. We as engine developers are simply not going to force it on them in either direction.

Now if you want to create a modified copy for your personal use, I doubt anyone would begrudge that, and we can show you how.

DC
6
General / Is There A Way to Disable Versus Damage Enabled By Mod?
« Last post by Psykai on June 28, 2017, 03:05:24 PM »
Hey, so I've been going through some OpenBoR games with a friend but when we played Super Final Fight Gold (which I've played plenty solo but never co-op) we were plagued with constantly hitting each other by accident, even when it didn't look possible (as Dhalsim, my fireball kept hitting him even though he was at the top of the screen and I was at the bottom!). We agreed we were doing more damage to each other than the enemies were, it was ridiculous and made the game feel completely un-fun and not worth playing cooperatively, which is a shame because it's otherwise a really awesome game.

When we checked the options however, it said "Versus Damage enabled by Mod", so we couldn't change it. I think this is pretty unfair. Is it really so broken for players to not be able to hit each other? It's pretty standard in most games and it's not like this game isn't challenging enough without it. At least let us have the OPTION to change it even if there is a default suggestion.

So my question is: is there a way to bypass this 'by mod' bull? I suppose it's not a huge deal if not; we just won't play it on co-op again, but it would be a great if we could actually have a shot at enjoying the experience.
7
Complete / Re: Neon Lightning Force (English Ver.)
« Last post by Tullun on June 28, 2017, 02:52:27 PM »
Thank you for the translation, I'm going to download it.
8
In Progress / Re: DOUBLE DRAGON REMIX OpenBOR
« Last post by MKLIUKANG1 on June 28, 2017, 10:38:35 AM »


Double Dragon Remix v.1.1.1
Double Dragon III - Test Hiruko beta 2
9
In Progress / Re: Knights of the Round Revenge project
« Last post by kazahara on June 28, 2017, 10:08:31 AM »
I just wanna say... thanks for making a fascinating hack and slash.
10
Modules / Re: Ult Howard Arena (Fatal Fury - Tung Fu Rue)
« Last post by ELECTRO on June 28, 2017, 09:12:29 AM »
Yep, my release schedule right now is Superman Beta before summer is over, then Ryu & Zangief update soon after, Blanka beta release in October & Interactive Mugen #3 in December. Other stuff like stages & Punisher game update somewhere in between those. Lots of work to do, but I think I can fit it all in before the year is out.
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