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December 11, 2017, 12:54:29 AM

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1
General Discussion / Re: ESN23's Mugen WIps
« Last post by esn23 on Today at 12:27:32 AM »
Yea sorry about that thanks for the advice DC on the website.. As of now this topic can be taken down.. I might return to mugen in the future but as of now my plate is full with Original Projects..  I am still working on X-men BOR with some friends, but as far as Mugen projects I don't think I will have time to do those any more maybe later in the future but as of now it wont happen.. You guys are more than welcome to delete this topic.. I can always open up a new one if or when I return to Mugen sorry to those who were excited for these projects.. There are a few that should be released soon because I have coders for them and the sprites are done but I will post more when that happens :) 
2
General Discussion / Re: ESN23's Mugen WIps
« Last post by Damon Caskey on December 10, 2017, 11:53:13 PM »
I'd recommend github. It's not specifically for imaging or sharing, but does both exceptionally well. Your work is versioned as you go, and you can share any version of an image directly.

DC
3
Release Notes / Re: please make a php program for sprites with this
« Last post by Damon Caskey on December 10, 2017, 11:48:21 PM »
...

Friend I'm afraid you have some serious misconceptions about how sprite resources work in OpenBOR.

Quote
1. make corect size, GIF type

For new modules you really shouldn't be using .gif at all (.png is the recommended file format), and in any case there is no "correct" size. Lossless compression efficiency varies from app to app, but not enough to make a huge difference. End results depend more on complexity of the sprite than anything else.

Quote
2. make trasparent PNG with background color (purple, cyan)

The transparent color has nothing to do with RGB values. Nothing. It's the position in color table. Cell 0 (upper left) in the color table for.png and .gif is always transparent, no matter what its RGB value happens to be.

Quote
3. use standard indicized 128 PAL of openbor
 

There is no such thing as a 128 entry color table, and never has been. Not in OpenBOR or anywhere else. Nor is there any standardized color set. All OpenBOR sprites contain a 256 color table. As above, the first entry is transparent, leaving you 255 visible colors to work with. Authors are free to populate the 255 visible colors with any RGB values they like, and in whatever order they see fit.

I am assuming you have read the old manual and misinterpreted it. Very old versions of OpenBOR could only display 255 visible colors on the entire screen. As a result, it was a recommended (but not required) practice to intentionally limit sprites to 128 colors, thus leaving the remainder for backgrounds. This practice had nothing to do with any sort of imaging standards, and has been out of date for almost a decade.

DC
4
General Discussion / Re: ESN23's Mugen WIps
« Last post by Uche on December 10, 2017, 11:41:33 PM »
If you ever decide to return to the forums, you may want to update the images. Photobucket is holding them behind a paywall.
5
General / Re: What Games You Like To See?
« Last post by liamx2000 on December 10, 2017, 09:25:20 PM »
Well Id like to see a few things.

-A Beat em up based on Dreamcasts Illbleed.

-A Beat em up based on 3ds's Project X Zone 1&2 ( sprite editing would be required for some characters walking animations.)

-And would love someone experienced in OpenBOR to team up with to help me make my dream game that I have always wanted to see, X-women a simple beat em up that stars Rogue , Storm and Jean Grey .

Sprites I edited from the game and touched up.
Just need to edit storm and remove the dark lines from her.


Rogue list :
-1 Simple punch ( no chain attacks by mashing )
- Jump attack
- Jump and double jumping would activate her flight mode.
I have made a flying sprite for her for flying levels.

Storm List :
-Projectile lightning bolt attack.
-Jump attack
-Jump and double jumping would activate her flight mode.
-I have made a flying sprite for her for flying levels.

Jean Grey :
-Projectile telekinetic blast ball
-Jump attack
-Jump and double jumping would activate her flight mode in her telekinetic bubble.
-I have made a flying sprite for her for flying levels also.

it's basically a remake of this game


But I'm slightly basing it on the canceled Mega Drive game X-women , where the 3 female members of the team have to rescue the male members , But I'm keeping MOJO as the main bad guy and final boss.

wanted to keep it short and sweet like the game gear game itself which can be speed runned at 5:14 like this video -


But a normal gamer would probably take 20 to 30 mins to complete the game id like to think if they took their time.

5 stages

Stage 1 Sewer - Boss Warwolve (Mojoverse)
Stage 2 Army Base - Boss Magneto ( fake robot version )
Stage 3 Sentinel Factory - Boss Sentinel
Stage 4 Future New York - Boss Fitzroy
Stage 5 Mojo World - Boss Mojo.

Working on backgrounds atm.

A new Sailor moon game based on the Crystal series would be nice as well.
A Chrono Trigger Beat em up would be great , Love Chrono Trigger.

So many cool possibilities.
6
In Progress / Re: Legend of Korr
« Last post by O Ilusionista on December 10, 2017, 08:51:35 PM »
That boss needs a transition frame from his idle to walk. It's too much abrupt.
7
Help & Resources / Re: Script Basics
« Last post by O Ilusionista on December 10, 2017, 08:48:44 PM »
Plus, if you will change the animation on the first frame, just make a new command for that input. Its way easier.
8
Release Notes / Re: please make a php program for sprites with this
« Last post by O Ilusionista on December 10, 2017, 08:47:06 PM »
Quote
use standard indicized 128 PAL of openbor
for what?
9
In Progress / Re: World Heroes Timeless
« Last post by Miru on December 10, 2017, 08:38:02 PM »
That's awesome, DC. I love the separation job you managed to do.
10
General / Re: What Games You Like To See?
« Last post by Kurisu on December 10, 2017, 06:44:47 PM »
Super/Return Double Dragon (Snes)
Shadow Force (Arcade/MAME) like a Ninja Gaiden game
Rushing Beat Ran/Rival Turf 2 (Snes)

Funny you mentioned Shadow Force, because my project is exactly a NINJA game.
To be fair, a good ninja themed mod is one where you can pull all sorts of sick combos. Think Dungeon Fighter Online, Knights of Valour and Shadows over Mystara.
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