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August 24, 2017, 02:54:38 AM

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1
Hobbies / Re: martial arts
« Last post by CRxTRDude on Today at 02:23:16 AM »
Nice dude. You sell pretty good, and you've got that Sobat down to a science.

Where is the Sobat there DC? Pretty bad question, but just curious on what you mean.

And yeah, you guys do some arnis here? I mean, Nikki Shore does arnis, and although i watched a few moves from YouTube, dunno if you guys did some before.
2
Tutorials / Re: STORY SYSTEM for OpenBoR
« Last post by CRxTRDude on Today at 02:19:49 AM »
Finally, I've managed to get along and made the text typewritten!

Damn, it's been a long time.

It was like 3 years since touching OpenBOR again. With so many things going on in my life, my career as a nurse and Nikki Shore, I've gotten touch with this project and started digging around the code. With some help from DC (thanks again!), I managed to find a way to make the text typewritten, like visual novels.

The code might my be hackish at best, but nevertheless it made things better. Static text is still available for people who still want that.

Link is here.

It's good to be back in the community and talk to some folks outside of chrono crash too.

Although sad to say, I'll be in and out. I'm still gonna come here and there, but with the duty having a pretty awful scheduling, I say I couldn't be as active as I used to be back then (I didn't have work and Nikki was then a game, not a novel). And thank goodness for Plombo and DC to carry over the code of OpenBOR to Github as well as carry over the Android port.

That's enough of that, now go ahead and check the new Story System out!
3
In Progress / Re: Astonishing X-men Deadly Premonition
« Last post by esn23 on Today at 01:30:12 AM »
Quote
Look at O's Avengers mod on one of the enemies that flies down (which he probably uses dropv and loop)
I use DIVE for that. I know its deprecated, but works pretty fine for me.

@ENS23 I saw some errors which could be fixed/improved:

- At 1:18, let those meteors hit the floor and explod.
The reason why I think that doesn't happen is because it's a screen aoe, we have a ton of vertical levels where she can hit people on multiple levels :) 

- At 1:27, the guy in red walks in a very strange way, because its misaligned. Do not let the head fixed in a walk cycle, if should move up and down. Use the feet as axis, not the head
You mean the strong man guy or the demon? 

- At 2:05, the guy in white seams to be using OpenBOR default MOVE to slide. I suggest you to exchange for a scripted version, since the the movement will be way smoother.
You mean the @cmd dasher script?

Thanks for your advice and I will check more into things :)
4
Modules / Re: Ultimate Fighters History stages
« Last post by ELECTRO on Today at 12:29:38 AM »
Looking into it. ;)
5
In Progress / Re: Dungeon Magic Mod (Openbor)
« Last post by Jeremiah Cuff on Today at 12:25:28 AM »
Hello once again my brothers and sisters of Chrono Crash, did you enjoy my video preview of Muramasa's Revengeance from Knights of the Round Revenge? Well you're in for another treat as i am showing a gameplay preview of one of the characters from my Dungeon Magic 2 RPG Maker fan game, and i will like to give you guys a warm welcome to the pyrokinetic monkey like ass kicker Illatisha as she prepares to kick evil sorcerer ass in this Dungeon Magic mod, you don't want to miss it!


6
In Progress / Re: [WIP] Avengers United Battle Force
« Last post by O Ilusionista on August 23, 2017, 11:35:29 PM »
Thanks!

Good news: if everything goes well, I will release the next update on this saturday :)
7
Help & Resources / Re: BOMB x HOLE issue
« Last post by O Ilusionista on August 23, 2017, 11:34:18 PM »
Yes
Quote
subject_to_wall   1
subject_to_platform 1
subject_to_hole 1
no_adjust_base 0

(if you wanna take a look, its the "smb" type none entity from my game)
8
Help & Resources / Re: BOMB x HOLE issue
« Last post by Bloodbane on August 23, 2017, 11:31:02 PM »
 Have you tried adding no_adjust_base  0 to bomb's text?
9
Help & Resources / Re: Limited spawns
« Last post by Bloodbane on August 23, 2017, 11:27:10 PM »
 Hmmm... mersox, do the sparks and smoke remove themselves after they expire?
10
In Progress / Re: Knights of the Round Revenge project
« Last post by Jeremiah Cuff on August 23, 2017, 11:21:23 PM »
Hey it's me again Jeremeister, and I'm showing a video preview of Muramasa's storyline called Muramasa's Revengeance and it takes place three days before the Calamity Within Camelot storyline even began. It starts with Silver Emperor Arlon sending the crimson armored samurai and his companions Ayame and Xiahou on a journey to recruit warriors to add to Arlon's newly formed rebel army and join his cause to seize the holy grail, kill Arthur and the round table knights, and take over all of Camelot, England. The first warriors on their list of employment are both Accalon and Vortigern who sends a battalion of bandits to fight our Anti-heroes in the first stage.

I'll upload the second part of the storyline preview if anyone has any interest of watching it even though it has been a while since i posted anything on this thread, but anyways, I'll be in touch for the next update. Enjoy!!  :)

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