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October 18, 2017, 04:14:12 PM

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1
In Progress / Re: [WIP] Avengers United Battle Force
« Last post by Psykai on Today at 08:22:32 AM »
Sounds great! :)

My second playthrough is up, this time fully with Captain America. This one didn't go so well though. Anyone who is able to sit through the whole thing deserves a cookie:



If anyone wants to see a specific character in the next one then let me know :)
2
Modules / Re: Left 4 Dead Mod? Anyone?
« Last post by BeasTie on Today at 01:05:55 AM »
I don't know anything about left4dead either..    The concept sounds cool, makes me think of Blackthorne/Blackhawk but with zombies.   Besides making the sprites the hard parts would be the ladders and platform climbing etc.  But there is examples and scripts for this now.

I really like the the sprites you made.  At one point I had planned to find a sprite artist to commission some work and try and do an original game with this sprite style.  If you are going to be making original sprites you could easily just make an original zombie game and forget the left 4 dead theme altogether.

Quote
I'm thinking with this mod you can see the fire arm flashes only without seeing the bullets, perhaps shells and ricochets
Any mod I have with guns is like this too, I think it works much better this way.
3
In Progress / Re: [WIP] Avengers United Battle Force
« Last post by O Ilusionista on October 17, 2017, 08:59:15 PM »
About the update, my idea is to update the game with bug fixes for now, then I will take a little break so I can work on a full Release again. My idea for the release is to finally make a step ahead:

- I plan to finally split the paths on the game. So you will have to finish the game more than one time to see all the bosses (and to have all playable characters). We will have, at least, 2 different paths. But maybe we will have 4. For example, the sky stage will lead you to the Maggia ship, but after it you will be playing the underwater stage and 4 more stages (Greece)

I am still planning this, but probably you won't be able to cross the paths. I am not sure about this yet.

- I want to code more stages and enemies, because I am tired of those we have now, lol.

-----------------------------------------------------------------------

Black Widow's credit screen. This character is dedicated to Valeri, who unfortunately has passed away. Rest in Peace.
It is a very bad feeling to post this, but it is a sincere homage.

4
Help & Resources / Re: custom fall reactions in OpenBor
« Last post by nedflandeurse on October 17, 2017, 05:38:53 PM »
I tried the last days and almost tried to undertand it during the full day, even at work/job.
But, no way for me to understand it.

I got the logic of why a controller entity have to be used, but I have no clue how to code it.
Is there template of code or exemple in a mod of how to make it?
5
Help & Resources / Re: Solved: New attack box question
« Last post by msmalik681 on October 17, 2017, 04:15:48 PM »
quick question about the attack type command
Code: [Select]
attack.damage.type - Sets attack type. Same as {#} in attack{#}
does this cover attacks like shock and burn and will it accept 1 for just normal attack
6
General / Re: Knights of the Round in Asia
« Last post by kazahara on October 17, 2017, 04:12:54 PM »
boss enemies is thinking of...

Shenxing Gunniang (from Gladiator, she could fight alongside Balbars from Knights of the Round)
the Flame Samurai from Sengoku 3
the Thunder Samurai from Sengoku 3
Bishamon from Darkstalkers (could function as both boss and playable)
Xiahou Yuan from Knights of Valour (could function as boss or playable or both)

I'm beginning to wonder if I could include Ibuki from Street Fighter, she's a modern day ninja.
7
In Progress / Re: [WIP] Avengers United Battle Force
« Last post by Psykai on October 17, 2017, 01:40:20 PM »
He will make a crossover with a very well known cartoon ;) Thanks, Psykai.

(and before someone ask, no, he will not be a normal character. I have no plans for it, sorry).

Oh believe me, it was my pleasure ;) ;D

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I am just not sure about one thing: Should I release her in the next bug fix update or wait for a new release?
The next update will have a new helper + bug fixes, but no new content aside from that.

If there are a fair amount of characters (like 3-4) coming in the next release, I think you could probably release her in the next update to keep the game fresh until the release :).

I love that character select screen of her by the way! Cool pose!
8
In Progress / Re: [WIP] Avengers United Battle Force
« Last post by O Ilusionista on October 17, 2017, 01:26:26 PM »
Really thanks for all the support.

I am trying to make a great game, as polished as I can. I would love to be as fast as other coders, but my goal is to great a better game (with no offense to the others), something to be a reference for OpenBOR. This is why (plus some other things at my RL) this project is 4 years old already - I am a 40 years old man struggling to continue with this hobby.

I had some help of some friends, so somethings will be a little faster now.
Here are some new info:

----------------------------------- Deadpool -----------------------------------

He will make a crossover with a very well known cartoon ;) Thanks, Psykai.

(and before someone ask, no, he will not be a normal character. I have no plans for it, sorry).

----------------------------------- Select screen -----------------------------------
Now it has some more info about the characters. There will be 3 different information:

- EXTRA MODE > For characters which have an extra mode, where they have different special moves (2 or more) and other things, like different name, stats, etc like Emma Frost or Spider-Woman. (Iron Man will be promoted to this category on the future)
- POWER SETS> For characters which can change one of their special moves by inputing DOWN DOWN ATTACK (or UP UP ATTACK), like Hawkeye and Black Widow
- ALT. MOVES > For characters which has a different attack based on his palette/costume, but not a whole new mode, like Thor, Wolverine and Iron Man.



Brand is a special case - she is the only character which has both EXTRA MODE and POWER SETS.

----------------------------------- Black Widow -----------------------------------
Her development process is going great, thanks for some help I had.


I still need to take care about a lot of things before finish her, since I like to polish and check a character before I release it.

I am just not sure about one thing: Should I release her in the next bug fix update or wait for a new release?
The next update will have a new helper + bug fixes, but no new content aside from that.
9
In Progress / Re: Dungeon Magic Mod (Openbor)
« Last post by Jeremiah Cuff on October 17, 2017, 12:45:57 PM »
Hello my brothers and sisters from Chrono Crash, I am here to show you guys the videos showcasing the preview of the final stage for the Dungeon Magic Mod. According to the videos, the last stage starts off with the player fighting off waves of enemies before facing one of Venom's enforcers, the dark sorcerer. And then the second area has you facing off against the Dark Knight again just like in the arcade version of Dungeon Magic who is revealed to be Ash's father and gives his son the Light Bringer sword. The third area has you going toe to toe with the formidable Lesser Juggernaut (aka the Dark Warrior from Shadow over Mystara/Rise of Warduke.) until finally reach Venom who has successfully sacrificed Princess Mariah to revive the Demon Lord Denzalvia (His real name is Dynasty according to the narration of the Dungeon Magic soundtrack.) which you engage in a final battle for the fate of the realm of Hemethia. Now some of the backgrounds and the starting point for the sub area in this level are a bit off, and so is one of Denzalvia's attacks that has him spring in the mid air. But i'll take the time to fix these errors as soon as possible. But for now, enjoy yourselves with this 3 part preview and let me know what you guys think, Peace!  ;)





10
General / Re: Knights of the Round in Asia
« Last post by Jeremiah Cuff on October 17, 2017, 11:46:08 AM »
It's just an idea I'm thinking up. Though I'm not sure if I could do it without help.

Quote
By the way, would it be best if you added enemies from Knights of Valour 2, Knights of Valour 3 and as well as playable characters from Oriental legend 2? Those are some good enemy suggestions.

I think maybe you're meaning playables from Oriental Legend 2 like the spear man playable?

what would you say to the monstrous Kongou from Red Earth here?

Kongou from Red Earth would make a good choice for a enemy or boss character, and and that spear guy from oriental legend 2 that you're mentioning is Er Lang Shen. He would make a fine playable character, but I'm afraid that the majority of his sprites are a bit large for Knights of the Round Asia, that is if you manage to resize him.
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