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SUPER Final Fight GOLD

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Offline Pierwolf

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SUPER Final Fight GOLD
« on: April 20, 2015, 06:25:22 PM »
hy everybody!

like an RKO out of nowhere :D , i've decided to release the latest installment of my Final Fight GOLD series :D
i've made many overall improvements and added some scripts to improve the game.
so, without further ado, here it is:

the new, improved, Final Fight game from Pierwolf!

SUPER FINAL FIGHT GOLD!!!

NEW DOWNLOAD LINK




- Awesome roster of 23 characters, from final fight to street fighter!
- new special and super moves for all characters.
- remade all throws, this time with scripts.
- new and more useful evade sistem: push up + punch button to evade and hit the enemies, even in mid-air!
- new improved training mode.
- new, exciting bonus stages.
- new level up system! become stronger and stronger!
- can you feel the heath?

it should work with the latest installment of Openbor, personally i've used OpenBOR_v3.0_Build_4082 in the making of this mod.

know bugs:

- even if i've set subject_to_wall for all projectiles and npc entities, they still are affected by walls. this is more obvious with characters that have projectile attacks (ryu, bison, etc...).
- the characters who have special throws (like zangief) are able to throw even objects and obstacles (this can be weird expecially in bonus stages).
they are not gamebreaking bugs, but i don't know how to fix them, so if some of you can give me a solution, i will be eternally grateful.

Enjoy and feel free to let me know if you like it! see you!
« Last Edit: April 22, 2015, 06:55:05 PM by Pierwolf »
my complete mods:

- SUPER Final Fight GOLD Plus (in collaboration with Don Drago)
- Fighter's History Revenge
- Final Fight GOLD
- Final Fight GOLD: Champion Edition
- SUPER Final Fight GOLD
- Golden Axe Legend
- Knights & Dragons: The Endless Quest
- Double Dragon GOLD

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Offline darknior

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Re: SUPER Final Fight GOLD
« Reply #1 on: April 20, 2015, 08:03:38 PM »
Thanks a lot for this mod :)

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Offline monroejo88

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Re: SUPER Final Fight GOLD
« Reply #2 on: April 20, 2015, 08:49:06 PM »
Hello Pier. I'm new to the forums, but I have all of your works and I must say...STOP SHOWING OFF lol. I love your Dungeons and Dragons mod and can't wait to give this a go right now!! ;D

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Offline Hanzo

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Re: SUPER Final Fight GOLD
« Reply #3 on: April 20, 2015, 08:54:31 PM »
Pierwolf drop a bomb on us man!! You always surprised us with your mods and this one takes the cake, ice cream and the whole damn candy store. 23 characters, new and updated moves and a level up system!?! Downloading it now!!
Beat'em Up's will live on forever..............

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Offline monroejo88

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Re: SUPER Final Fight GOLD
« Reply #4 on: April 20, 2015, 09:48:21 PM »
Pierwolf drop a bomb on us man!! You always surprised us with your mods and this one takes the cake, ice cream and the whole damn candy store. 23 characters, new and updated moves and a level up system!?! Downloading it now!!

Man...I just finished playing training mode with majority of the cast....everyone is so damn good lol....I don't know who to main!!

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Offline Hanzo

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Re: SUPER Final Fight GOLD
« Reply #5 on: April 20, 2015, 09:49:39 PM »
Are you running OpenBor on Windows 8 by the way?
Beat'em Up's will live on forever..............

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Offline Pierwolf

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Re: SUPER Final Fight GOLD
« Reply #6 on: April 21, 2015, 04:26:07 AM »
know bugs:
- the characters who have special throws (like zangief) are able to throw even objects and obstacles (this can be weird expecially in bonus stages).
Thanks to Utunnels there is an ease fix for this. You have to just change the hostile setting like this:
hostile enemy
candamage enemy obstacle

i think i don't understand, do you mean in the osbstacle txt or the player txt? can you make an example? anyway, that's strange, i knew candamage is used to specify what types of entity you can hit, but putting obstacle in the list is what i want to avoid...


An other thing that maybe you have to change, is to remove the bbox from the players fall animations. This because in a lot of situations you are just fly here and there and have to wait until you die  :-[

Anyways thanks for this game, it is a great game like always  :D

that's intended, when you're stuck in an aerial combo by the enemies, you can press UP + Punch button to free yourself and unleash a special attack.
thanks to you, magggas!

Are you running OpenBor on Windows 8 by the way?

nope, Windows 7.

thanks to you all for the kind words!  :)
my complete mods:

- SUPER Final Fight GOLD Plus (in collaboration with Don Drago)
- Fighter's History Revenge
- Final Fight GOLD
- Final Fight GOLD: Champion Edition
- SUPER Final Fight GOLD
- Golden Axe Legend
- Knights & Dragons: The Endless Quest
- Double Dragon GOLD

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Offline Damon Caskey

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Re: SUPER Final Fight GOLD
« Reply #7 on: April 21, 2015, 07:35:24 AM »
« Last Edit: April 03, 2017, 11:23:35 AM by Damon Caskey »
Projects in progress are now available here: https://github.com/DCurrent

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Offline Pierwolf

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Re: SUPER Final Fight GOLD
« Reply #8 on: April 21, 2015, 08:41:42 AM »
I mean in Player text. You can have it like "candamage enemy obstacle" but remove from the "hostile" command the type obstacle. Hostile command affects the followcound command. So in the player like (like zangief) it have to be set like:
hostile enemy
candamage enemy obstacle

nope, i've set it like this:

Code: [Select]
name     Zangief
type     player
health     110
mp          100
nolife 1
hostile enemy
candamage enemy obstacle
speed     7
jumpspeed     10
jumpheight    3.3
etc...

 but it doesn't work, doesn't change anything.
maybe it has to do with the version of openbor i'm using? i'm using Build 4082 btw, it's the last one to support psp too that i remember.
my complete mods:

- SUPER Final Fight GOLD Plus (in collaboration with Don Drago)
- Fighter's History Revenge
- Final Fight GOLD
- Final Fight GOLD: Champion Edition
- SUPER Final Fight GOLD
- Golden Axe Legend
- Knights & Dragons: The Endless Quest
- Double Dragon GOLD

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Offline Edson

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Re: SUPER Final Fight GOLD
« Reply #9 on: April 21, 2015, 11:47:30 AM »
Excellent game, as always a great job, congratulations to all. :D

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Offline dafamily

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Re: SUPER Final Fight GOLD
« Reply #10 on: April 21, 2015, 09:56:55 PM »
just got done recording a video of it man, and I got to say this is pretty awesome man with all the characters!!

However I noticed a few things:

When the Andore's charge at you and when your jumping in the air they can hit you and when you try to do the recover attack they can keep charging at you and you still get hit!!  I was using Cody!!

When your at the grandmasters you can directly attack them like how you would normally do with the rest of the bosses, like the first attacks either go threw them or just have to wait until there in a whole group then you can attack them normally!  I don't know if this is a bug or not.


Also is there any other endings with the different characters or they all just the same, even with choosing Sagat or M. Bison??

Always great game man, can wait to try the Super Turbo version lol ;)

I'll upload the vid whenever I get the chance, thanks man!!
« Last Edit: April 21, 2015, 09:58:41 PM by dafamily »

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Offline Hanzo

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Re: SUPER Final Fight GOLD
« Reply #11 on: April 21, 2015, 10:26:48 PM »
Finally able to play the game, great improvements to the characters and adding slams for Haggar and Zangief also Ken's Judo Throw and also you need ease up the juggle system since Andores. Gado and holly wood can constantly attack you while in mid-air but great game though.
Beat'em Up's will live on forever..............

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Offline leprechaun

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Re: SUPER Final Fight GOLD
« Reply #12 on: April 22, 2015, 02:32:47 AM »

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Offline Pierwolf

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Re: SUPER Final Fight GOLD
« Reply #13 on: April 22, 2015, 04:07:46 AM »
you were right, magggas, it was only a matter of using followcond 2 instead of 1. Now it seems to work properly. i will fix it and release a new version as soon as possible. thanks a lot!

Quote
Edit2: An other thing you can maybe change if you like, is the D+F+A move of Balrog as example. If you like to adapt how it was worked in the street fighter games. Using follow animation on it + the @cmd    anichange  trick, you can make it work like this:

interesting, i will try it!

Quote
When the Andore's charge at you and when your jumping in the air they can hit you and when you try to do the recover attack they can keep charging at you and you still get hit!!  I was using Cody!!
Quote
Gado and holly wood can constantly attack you while in mid-air but great game though.

it's intended, i wanted the enemies to be able to juggle too, the trick with cody and some other characters is, after you perform the UP + punch move and landed, you have to immediately make a special move. timing is essential.

my complete mods:

- SUPER Final Fight GOLD Plus (in collaboration with Don Drago)
- Fighter's History Revenge
- Final Fight GOLD
- Final Fight GOLD: Champion Edition
- SUPER Final Fight GOLD
- Golden Axe Legend
- Knights & Dragons: The Endless Quest
- Double Dragon GOLD

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Offline crimefighters3

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Re: SUPER Final Fight GOLD
« Reply #14 on: April 22, 2015, 04:21:51 PM »
Pretty cool game, Zangief and Boxer are my favourite characters.  Really like T Hawk too.  Where is Akuma?  And no secret characters?  (There are more than enough characters, just checking to make sure?)
Best Obor games ever World Heroes Supreme Justice Extra, Rocket Viper 2, Streets of Rage Z, Bare Knuckle VI, Nightslashers X, Bare Knuckle Vacuum v3 and MK Outworld Assassins.

 

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