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Dungeons & Dragons UPDATE

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Offline Count Monte

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Dungeons & Dragons UPDATE
« on: May 03, 2013, 03:37:31 PM »
Just a heads up that the Dungeons & Dragons mod Bloodbane and I are making is fairly close to being finished.  Originally this was going to be an update of my old D&D mod, but it has ended up being an entirely new game and story with all new features.
It will still have the same title:  Dungeons & Dragons: The Rise of Warduke.
The game now takes place in the World of Greyhawk, and focuses on the war between the good Kingdom of Furyondy and the evil Empire of Iuz.

We've used a world map quest system like Pierwolf's Knights and Dragons.  We've also got a dialogue system which allows you to talk to NPC's in cities and towns.

The big news is that there is an inventory item & magic & shop system.  You gain gold from killing monsters, completing quests etc, and then you can purchase items or spells in shops.  You have an inventory with slots for items, and slots for spells.  You can carry 9 different items (daggers, burning oil, mana potions etc), and also a whole plethora of spells.  Some you buy, some you unlock or find on quests.  The same goes for unique magic weapons like the flame and lightning sword, and crossbow.

Thanks to Pierwolf we now have many more playable characters:  Paladin, Elf, Fighter, Dwarf, Mage, Priest and Thief.

Here's some pics:















































« Last Edit: September 04, 2013, 11:35:31 AM by Count Monte »

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Offline nedflandeurse

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Re: Dungeons & Dragons
« Reply #1 on: May 03, 2013, 04:46:45 PM »
Total  badass!!
Will the players lifebar too will be updated to something more medieval?

Keep it up!
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline darknior

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Re: Dungeons & Dragons
« Reply #2 on: May 03, 2013, 05:39:43 PM »
Woaw ... so incredible work to come :D
Thanks a lot for it ;)

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Offline jiam

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Re: Dungeons & Dragons
« Reply #3 on: May 04, 2013, 12:41:39 AM »
Looks good! :)

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Offline BeasTie

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Re: Dungeons & Dragons
« Reply #4 on: May 04, 2013, 01:15:23 AM »
Nice work, looks great guys.

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Offline Bloodbane

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Re: Dungeons & Dragons
« Reply #5 on: May 04, 2013, 01:25:01 AM »
 Just little correction:

Quote
You can carry 9 different items (daggers, burning oil, mana potions etc)

 6 slots actually with maximum number of each item is 9.

 That shot showing spell shop is outdated, we have new one, but don't worry, spells sold in that outdated shot is still available elsewhere.

 Another features I should mention are sidequests which are unlocked by talking to certain NPCs in towns or cities and random encounter.

 Maybe we should show video of this :)

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Offline BeasTie

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Re: Dungeons & Dragons
« Reply #6 on: May 04, 2013, 02:13:46 AM »
Do I see keys that you need to collect open chests? If so I'd be interested in how this works.  I'd like the same thing for doors.

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Offline Count Monte

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Re: Dungeons & Dragons
« Reply #7 on: May 04, 2013, 02:31:13 AM »
There are keys (and lockpicks) you can find or buy to open both locked chests and locked doors.

Bloodbane created the script for it, and for the inventory system -- really did some amazing work!

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Offline A.D. Vanderstein

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Re: Dungeons & Dragons
« Reply #8 on: May 04, 2013, 02:36:58 AM »
Those screenshots are unbelievable & the all of the characters look so cool, I can't wait to play this game. Great work guys!!
Mods in progress:
Boogeyman Blvd. 95%
Metroid: Warworld 75%
Doom: Mission to Mars 50%
Kaiju Killers TBD

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Offline Die_In_Fire

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Re: Dungeons & Dragons
« Reply #9 on: May 04, 2013, 03:07:52 AM »
I'm really excited!! cant wait to try this!!!


 Maybe we should show video of this :)
that would be awesome!!!
my WIPs:
http://www.youtube.com/DieInFire
てめえっ! なめんなよ!!!

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Offline Hanzo

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Re: Dungeons & Dragons
« Reply #10 on: May 04, 2013, 08:51:43 AM »
Whoa! Now those are some amazing screenshots and looks like it will surpass Capcom's version of D&D. Most definitely looking forward to playing this gem and the G.I. Joe game as well.
Beat'em Up's will live on forever..............

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Offline Bloodbane

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Re: Dungeons & Dragons
« Reply #11 on: May 04, 2013, 09:15:56 AM »
Do I see keys that you need to collect open chests? If so I'd be interested in how this works.  I'd like the same thing for doors.

 Making chests which can only be opened by key is easy, making chests which can only be opened by smashing is easy BUT making chests which can be opened with both is tough.

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Offline BeasTie

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Re: Dungeons & Dragons
« Reply #12 on: May 04, 2013, 09:33:00 AM »
With my doors they are really enemies so I have attack9 as the only way to open them, pain9 is the anim of door opening.

Not sure how your chests work, but could you do something similar? like attack9 open with key, normal attack to smash it.  Give the chest high health for smashing it, but attack9 could kill it/open it.

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Offline nedflandeurse

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Re: Dungeons & Dragons
« Reply #13 on: May 04, 2013, 04:33:36 PM »
Shop system seems good!
(ON HOLD) my game system. W.A. Project. (ON HOLD)

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Offline NickyP

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Re: Dungeons & Dragons
« Reply #14 on: May 04, 2013, 09:17:55 PM »
But of course. I don't expect any less from the likes of Bloodbane.  :)

Will this mod only be two players, though? It's begging to be four!

 

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