indeed, unfortunaltely the list of games that are going to be compatible with the wii will be very small.
Yeah... that's not true. At all.
@oldyz, this isn't the biggest gaff in the world, but I've lost count of how many times I've warned you about posting misinformation. 10 day mute.
Now, for some actual facts.
@DDFernan, much as I hate ports,
any ports, that doesn't change what they can do. The Wii's 88MB is more than enough to run the majority of our catalog. The more recent and/or advanced games? That you might have trouble with. I don't see it running
@Kratus's Streets of Rage 2X or Streets of Rage X any time soon. Probably not any of
@magggas's more recent games either, and certainly not Ultimate Double Dragon from
@Mr.Q!.
Outside of those, you're most likely OK, but you'll just have to experiment a little. Memory is not a simple matter of
"bigger game use more". OpenBOR allows creators a lot of options for memory management. Some creators are very good at loading exactly the resources needed. Others not so much. Some even purposely opt to load everything at once into RAM from the get go (NightSlashersX is one of them).
Note the engine's default memory management scheme gradually loads resources as they are called for. Level assets are discarded after use, but models (characters in game) are NOT. This is because most games tend to reuse models once they appear the first time, so it's a logical compromise. This is also why some games may start off fine, then as you play more levels, they quit. There simply wasn't room in RAM to bring in more assets on top of the old ones.
@Plombo did most (all?) of the Wii port work, so he could offer more insight than I.
DC