DatKofGuy
Active member
This piques my interest greatly.Betwen animation work i found some time to asemble simple aesthetics test.
It had music from anime but that was instantly blocked by YT so nobody could see the vid... which i kinda expected.
This piques my interest greatly.Betwen animation work i found some time to asemble simple aesthetics test.
It had music from anime but that was instantly blocked by YT so nobody could see the vid... which i kinda expected.
It seems that you successfully adapted the split screen code to your project. Great job!Looks like ill be able to make it in splitscreen, finally.


But will the game starts always with split screen without mixing into a unique screen when both players are in the same place?the only quirk i have is that the HUD/names are displayed on "wrong screens" cause 1st player can be on left or right split, i wish i could assign 1st player to left screen and 2nd to seconds screen
It's possible to hide the normal screen by disabling the drawscreen lines even if some necessary variables keep working in the background.You think its possible to totally get rid of 3rd "normal screen" ?
I need to check the code to remember how it works, it's been a long time since the last update. But the fixed screen position is easier to reproduce than the current dynamic mode, so I will take a look.Yeah i want the split screens to be default at all times so they will never turn into merged screen, so theres no wide screen with both chars on it, each char has its own screen and thats it. So playerindex acquires playuer and assigns left screen to player1 and right screen to player2 and it stays that way no matter what.And if player1 dies or player2 dies? Just black screen.
oh, that is awesome!Done in few hours
I use a lof of references and tracing and clone tool and overall i wouldnt say its my line work.I'm really starting to admire you as an artist especially your line work.