Mortal Kombat - The Chosen One

In Progress Mortal Kombat - The Chosen One Mortal Kombat - The Chosen One 0.5.4.3

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The project is currently under development.
Thaks for your words my friend! 😊
About this:
I like the fatalities font came out right the animations but can you make screen not freezing (only when the font come out, not while performing the moves) exactly like no mercy fonts.
I've been thinking for a long time about implementing the same functionality of NO MERCY in fatalities, to speed up the gameplay in multiplayer. 🤔
But I ran into some gameplay issues when implementing it. :confused:
I'm still studying the idea and I haven't ruled it out. ;)
 
For a long time now, I've been thinking about how to update fatalities so they don't break gameplay. :unsure:
After a lot of work I made it! 😁


I started working with the same idea of "NO MERCY", but since many of the fatalities are moves that have a longer duration, sometimes the enemies would get closer to the heroes to attack them and this did not look good. :cautious:
What I did to correct this problem was to use the "stealth" on each hero, from the start to the end of each fatality. 😊
With this I managed to make it work perfectly and after trying it several times, I can say that it greatly improves the gameplay, especially in multiplayer. 😎


I hope you like it @machok ! ;)
 
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I'm curious about stealth thing.
What is the effect?
Does it makes the enemies ignoring player and not trying to walk in his direction ?
Can be useful to make ninja stealth infiltration game... ^^
 
I'm curious about stealth thing.
What is the effect?
Does it makes the enemies ignoring player and not trying to walk in his direction ?
Can be useful to make ninja stealth infiltration game... ^^

Here the info of the OpenBor Manual my firend:
stealth {stealth} {perception}


  • This command sets stealth ability to entity
  • {stealth} defines how 'invisible' the entity to hostile entities. Default value is 0
  • {perception} defines how well entity can see stealth entities. Default value is 0
  • For instance, entity with {stealth} 2 is only 'visible' to hostile entities with {perception} 2 or higher
  • This command doesn't affect visual at all IOW entity is still visible to players


An here the script courtesy of @Bloodbane :

Code:
void stealth(int Value)
{ // Change stealth value
   void self = getlocalvar("self");

   changeentityproperty(self, "stealth", Value);
}

With this value you are not detected:
@cmd stealth 350

And then you return it to 0 to normalize everything:
@cmd stealth 0
 
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Here the info of the OpenBor Manual my firend:



An here the script courtesy of @Bloodbane :

Code:
void stealth(int Value)
{ // Change stealth value
   void self = getlocalvar("self");

   changeentityproperty(self, "stealth", Value);
}

With this value you are not detected:
@cmd stealth 350

And then you return it to 0 to normalize everything:
@cmd stealth 0
I never checked this stealth stuff from the manual, I should update my knowledge of simple commands available in Openbor now.

Thanks for sharing the script, I kkep it for some possible ninja project... Very, useful bro!
And Bloodbane always make great scripts!
 
Happy to help you my friend!

And Bloodbane always make great scripts!
There is no doubt that it is! 😊
The vast majority of the crazy things that come to mind for my game, have only come true thanks to the help and incredible solutions that Bloodbane has given me. 🤓
I can happily say that we have made a great team! 🤜🤛
 
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Happy to help you my friend!


There is no doubt that it is! 😊
The vast majority of the crazy things that come to mind for my game, have only come true thanks to the help and incredible solutions that Bloodbane has given me. 🤓
I can happily say that we have made a great team! 🤜🤛
I always love to see 2 skilled creators to combine their skills into a project!
 
It's Robocop's turn at the TRAINING / LESSONS.
It's important to remember that only moves that all heroes have in common appear here. The personal special moves of each hero, I'll leave them for another video.

 
It's Robocop's turn at the TRAINING / LESSONS.
It's important to remember that only moves that all heroes have in common appear here. The personal special moves of each hero, I'll leave them for another video.

One more great display of moves!

I can't wait to see the personal special moves in action in a future video !

Still one character left and we will see that hopefully !

Are we close to a new demo release ?
 
Thanks for your words and support my dear friend! 😁

Regarding the release of the new demo, I am in a position to assure that without further delay I will release it before the end of the year.
There are so many new things that I have worked on in the game, that it has taken me much longer than I expected. :D

Currently, to finish what I have planned and be able to launch the demo, I still have to finish the following things: 👇

1️⃣ Within the BONUS RUSH mode there are 5 modes:
DESTROYER - TEST MIGHT - SNAKE EYES - KILL 'EM ALL - TIME RUN
Each one has 10 levels and I still have to finish the last 4 levels of the TIME RUN.

2️⃣ Within the PARTY mode there are 5 modes:
STRIKEBALL - SHOOT 'EM UP - BOWLERS - HITMASTER - GHOST TRAP
I still need to finish SHOOT 'EM UP and GHOST TRAP modes.

3️⃣ Within the TRAINING mode there are 5 modes:
FREE - COUNTERS - EXECUTIONS - PUZZLES - LESSONS
I still have to finish the PUZZLES mode

4️⃣ I have created the TOURNAMENT mode where we will have 1 vs 1 fights (PLAYER vs COM).
Within this mode we will have 5 different ones to choose from, but for the new demo I will only finish one, CITY KING.

5️⃣ And finally I have created the ARCADE mode, Within this mode we will have 5 different ones to choose from.
But for the new demo I will only finish one, GANG WARS.


As you can see I still have a lot of work to finish, but I will continue to share the progress of all these game modes in future videos. ;)
 
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Thanks for your words and support my dear friend! 😁

Regarding the release of the new demo, I am in a position to assure that without further delay I will release it before the end of the year.
There are so many new things that I have worked on in the game, that it has taken me much longer than I expected. :D

Currently, to finish what I have planned and be able to launch the demo, I still have to finish the following things: 👇

1️⃣ Within the BONUS RUSH mode there are 5 modes:
DESTROYER - TEST MIGHT - SNAKE EYES - KILL 'EM ALL - TIME RUN
Each one has 10 levels and I still have to finish the last 4 levels of the TIME RUN.

2️⃣ Within the PARTY mode there are 5 modes:
STRIKEBALL - SHOOT 'EM UP - BOWLERS - HITMASTER - DEATHTRAP
I still need to finish SHOOT 'EM UP and DEATHTRAP modes.

3️⃣ Within the TRAINING mode there are 5 modes:
FREE - COUNTERS - EXECUTIONS - PUZZLES - LESSONS
I still have to finish the PUZZLES mode

4️⃣ I have created the TOURNAMENT mode where we will have 1 vs 1 fights (PLAYER vs COM).
Within this mode we will have 5 different ones to choose from, but for the new demo I will only finish one, CITY KING.

5️⃣ And finally I have created the ARCADE mode, Within this mode we will have 5 different ones to choose from.
But for the new demo I will only finish one, GANG WARS.


As you can see I still have a lot of work to finish, but I will continue to share the progress of all these game modes in future videos. ;)
Awesome!
So many game modes and variations to enjoy!

I think I found someone at least as crazy as me when it comes to be "gluttonous" about game modes and content.

With the difference that YOU have the coding skills to make it happen :cool:

Good luck with all of that. I'll watch the progress whenever you give some news.
 
Finally It's Chosen One's turn at the TRAINING / LESSONS.
It's important to remember that only moves that all heroes have in common appear here.
The personal special moves of each hero, I'll leave them for another video.

 
Also... Looking forward to see the perosnnal characters moves video. (not listed in the tutorial)
Particulalry for my favs : Midas and Orchid !!
 
Here we have an awesome CHOSEN ONE design created by my daughter Carolina.
Really the result of her work is spectacular!

What do you think my friends?
jNfkeft.png
 
Wow! She's very skilled!
I remember she helped you in the past, but this rendering is great!
did she created the 3D model or using existing assets, adding details etc.
 
Wow! She's very skilled!
I remember she helped you in the past, but this rendering is great!
did she created the 3D model or using existing assets, adding details etc.
She used a very basic base model and then fully edited it. 😁
 
how about judge dredd as character?
Thanks for the suggestion my friend! ;)
But I have decided not to add more playable characters until the game is over. And when that time comes, I will dedicate myself to adding playable characters from Mortal Kombat. 😊
 
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