To be honest my trick is complicated, wish I knew better methodBut the result is already incredible.
I wish I can implement something like that when I come back to coding my own project.
Perhaps to give more ring interaction etc.
And thanks to you my friend
I think it's exactly same with what I did, pain anim and follow. a simple trick but get the job doneCool, id do tha car weight trick when standing on it with follow anims and hitboxes with 0 damage, so when you are on top then car goes to sag animation and then stays on sagged frame that also attacks with folow and 0 power + no pain reaction, when character jumps off, then car goes back to idle.
I think thats easiest method id try.
I still don't understand thisOthers would requre script to detect how far player is and how far from the car and in what anim.
I thin when player stand from right side of the car, he should be behind the car, on left side he should be in front of the car.
Many thanks!! I plan to improve a lot of my obstacle animations especially their fall anim but I am not fan of it so I might give it a try with this oneAlso for playable enemies yuo should look into interprite to add extra frames to their walk animations, also barrel rolling need more frames.
Interprite - sprite interpolation software to create more frames
Im posting here cause i didnt want to hijack other topic and it deserves its own, if You decide to use that tool please share your results, im very curious. I found very interesting software for interpolation ,its called intersprite, and i got really decent result with robo Here is 20 frames...chronocrash.com
Awesome work!Update Progress
made some new animation for crowd background here (other stages also)
haven't tried the new software which @bWWd showed yesterday maybe the result will be much better with that?
finally done it, almost a full month!! this stage spends a lot of my energy but for now I'm quite satisfied with it
so.. time to working next/last bonus stage I guess![]()
bloodbane suggested me to use bindentity and I used it although this feature actually still not suitable because I use 3 entities for all car partsId try to fix guy being on top of the car when hes on the right side of the screen, other than that it looks great
Car's front lghts and all that should be on separate layer thats in front of the player and maybe bindentity would wokrk for that
Is there any other way to make the blink faster?
My! this bonus looks pretty close to the arcade one, awesome job @machok!
by the way, I don't know if delay can be anything below 1 unless if it supports decimals, but if not I think if you make the shadow a separate entity and give it a translucid effect and bind it to the glass entity it might look very close to the original.
I know it seems counter intuitive but try delay 2 or delay 3, delay 1 is so fast it actually appears slow
I have plans for two new branch levels but still having trouble with the stage designBy the way, maybe it's worth adding forks way?
what do you mean by extra scenes? do you have something in mind?Or options - do you want to play the extra scenes or just the vanilla story?