Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

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The project is currently under development.
But the result is already incredible.
I wish I can implement something like that when I come back to coding my own project.
Perhaps to give more ring interaction etc.
 
But the result is already incredible.
I wish I can implement something like that when I come back to coding my own project.
Perhaps to give more ring interaction etc.
To be honest my trick is complicated, wish I knew better method
as I know you are currently pending working on a wrestling game

@machok
Congratulations, this bonus stage is very close to the original :)
And thanks to you my friend 🤗
 
So, it was in the source...
You decide. Some creator want to keep the errors from source games for accuracy, but I would try to hide it ^^
 
Cool, id do tha car weight trick when standing on it with follow anims and hitboxes with 0 damage, so when you are on top then car goes to sag animation and then stays on sagged frame that also attacks with folow and 0 power + no pain reaction, when character jumps off, then car goes back to idle.
I think thats easiest method id try.Others would requre script to detect how far player is and how far from the car and in what anim.
I thin when player stand from right side of the car, he should be behind the car, on left side he should be in front of the car.

Also for playable enemies yuo should look into interprite to add extra frames to their walk animations, also barrel rolling need more frames.
 
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Cool, id do tha car weight trick when standing on it with follow anims and hitboxes with 0 damage, so when you are on top then car goes to sag animation and then stays on sagged frame that also attacks with folow and 0 power + no pain reaction, when character jumps off, then car goes back to idle.
I think thats easiest method id try.
I think it's exactly same with what I did, pain anim and follow. a simple trick but get the job done
The hardest part for me is changing the sprites on car when they got hit since I can't write scripts so I did it with a pretty complicated trick

Thank you I wish you come here sooner, break car almost done now.. still need to spawn bred crying animations
Others would requre script to detect how far player is and how far from the car and in what anim.
I thin when player stand from right side of the car, he should be behind the car, on left side he should be in front of the car.
I still don't understand this
all I know car layer is behind the players.
Also for playable enemies yuo should look into interprite to add extra frames to their walk animations, also barrel rolling need more frames.
Many thanks!! I plan to improve a lot of my obstacle animations especially their fall anim but I am not fan of it so I might give it a try with this one
 
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Update Progress

made some new animation for crowd background here (other stages also)
haven't tried the new software which @bWWd showed yesterday maybe the result will be much better with that?

finally done it, almost a full month!! this stage spends a lot of my energy but for now I'm quite satisfied with it

so.. time to working next/last bonus stage I guess :)
 
Id try to fix guy being on top of the car when hes on the right side of the screen, other than that it looks great
Car's front lghts and all that should be on separate layer thats in front of the player and maybe bindentity would wokrk for that
 
Update Progress

made some new animation for crowd background here (other stages also)
haven't tried the new software which @bWWd showed yesterday maybe the result will be much better with that?

finally done it, almost a full month!! this stage spends a lot of my energy but for now I'm quite satisfied with it

so.. time to working next/last bonus stage I guess :)
Awesome work!
 
Id try to fix guy being on top of the car when hes on the right side of the screen, other than that it looks great
Car's front lghts and all that should be on separate layer thats in front of the player and maybe bindentity would wokrk for that
bloodbane suggested me to use bindentity and I used it although this feature actually still not suitable because I use 3 entities for all car parts
as a result pain anim direction sometime won't sync, this will be seen when playing with 2 players hitting the car with opposite directions
*I think this still can be fixed later
 
My! this bonus looks pretty close to the arcade one, awesome job @machok!
by the way, I don't know if delay can be anything below 1 unless if it supports decimals, but if not I think if you make the shadow a separate entity and give it a translucid effect and bind it to the glass entity it might look very close to the original.
 
My! this bonus looks pretty close to the arcade one, awesome job @machok!
by the way, I don't know if delay can be anything below 1 unless if it supports decimals, but if not I think if you make the shadow a separate entity and give it a translucid effect and bind it to the glass entity it might look very close to the original.

Thanks danno suggestion is right, delay 2 is more accurate :)
I know it seems counter intuitive but try delay 2 or delay 3, delay 1 is so fast it actually appears slow
😘
Thank you now I can use delay 2 for industrial fire trap
 
I would avoid using delay 1 unless you need that frame for something fast (like a code) and nothing else. Because most video capture tools will struggle to capture something that fast and they will either get only the visible frame (without the blink) or just the blink (without the frame).
 
By the way, maybe it's worth adding forks way?
I have plans for two new branch levels but still having trouble with the stage design
1. In arcade version there's two way to get next station in subway level, regular way (beat all enemies) and another one is, secret way.
2. I always feel weird when Andore Grab P1 before heading into the ring while P2 just stay idle and then following andore walking from behind, if possible I also want to add new secret branch here
Or options - do you want to play the extra scenes or just the vanilla story?
what do you mean by extra scenes? do you have something in mind?
 
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