machok
Well-known member
@Kratus @NED
wait I change the Y to 2 now everything is fine, now I can put every delay I wanted
so what happened? Is it true 0 value causing problem with slamstart?
wait I change the Y to 2 now everything is fine, now I can put every delay I wanted
+1
I remember the binding of opponent at 0 or under 0 can generate problems.
so what happened? Is it true 0 value causing problem with slamstart?
this is the main problem?@machok Try setting the "Y" to 1 or 2 in all @cmd position that have the height of zero. Once the slamstart works using a "falling" instance, if the grabbed opponent reaches the ground he will try to rise and react before the grab animation ends.
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![FinalFight - Unreliable Warrior - あったらイヤなファイナルファイト.mp4_snapshot_01.26_[2023.07.04_11.00.10].png FinalFight - Unreliable Warrior - あったらイヤなファイナルファイト.mp4_snapshot_01.26_[2023.07.04_11.00.10].png](https://www.chronocrash.com/forum/data/attachments/4/4079-f549bed581e0d437000530e617c5bf6d.jpg?hash=9Um-1YHg1D)

