Street fighter 89

In Progress Street Fighter 89 The Final Fight by Machok v3.7

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The project is currently under development.
@machok,

I think it looks nice thus far, but what is the in game mechanical advantage? I only ask because without some strong incentive, why would players give away the long term utility of a weapon just for one time damage at distance?

Is it a really big chunk of damage or can you recover the weapon afterward?

DC

this causes great damage without any cost and the weapon will disappear afterwards

when I play guy, I feel he is very fast then switched to cody he felt a bit slow so I feel cody should also have special features that other characters don't have
 
It’s a nod to the way Cody threw stones in Street Fighter Alpha 3
I know that it's a nod to Cody's bad stone throw. But I didn't mean to mention the stones (which I mistakenly mentioned), only bigger weapons such as the sword and the pipe. The stones are okay since they're small. Now that I'm thinking about the knife use, I'm gonna stop talking about it. 🤐
 
I know that it's a nod to Cody's bad stone throw. But I didn't mean to mention the stones (which I mistakenly mentioned), only bigger weapons such as the sword and the pipe. The stones are okay since they're small. Now that I'm thinking about the knife use, I'm gonna stop talking about it. 🤐

I can also get cody to do this without a throw of course so it will be more safe 😊
 
Yes, as DC said, perhaps it would be interesting to have the thrown weapon possible to pick up again.
Just to give this big weapon, a good reason to be thrown istead of rocks. without "wasting" it.
 
The reason I said I was gonna stop talking about the knife is because I forgot he's very good at using knives against enemies. So, he knows how to handle knives very well and bounce its handle up.
 
I can also get cody to do this without a throw of course so it will be more safe 😊
Unless he knows how to grab and hold the blade of the sword/knife carefully without compressing its sharp edge, it shouldn't be a problem, I think.
 
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Question: will Cody have two projectiles - the hurricane and the stone throw?

I honestly don't like the stone throw idea. I know it's a throwback to the SFA series, but I think it has two issues:

1 - why I would use it instead of the hurricane, if the later is a way bigger projectile (so it hits enemies easily) and it's faster?

2 - will Cody find a stone in every place he fights? For example, in the industrial area, there is no stone to pick.
 
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Good point, plus, there is a big difference between Hero Cody and Crimminal Cody in terms of personality, it's just my opinion though, you are free to make the characters the way you want :)
 
You guys are right, even if,
I'm pretty sure we still can find a way to include this particular move.
And make it having some advantage if used instead of the Twister option in some contexts.
 
@Mr.Q!
Thanks for the suggestion I am using Guy Japanese audio now, while Cody still using american version


Cody Bad Throw System

so I have this idea in mind for some time, test1 so far so good if there is no bug found then I will include it
Based on Bad Stone Throw, exclusive for Cody other characters will not have this feature

Looks great my friend! 👏👏👏

I love it!!! 😁
 
Amazing!! Same as the SFA3 but with every weapon, great job!
🥰

Yes, as DC said, perhaps it would be interesting to have the thrown weapon possible to pick up again.
Just to give this big weapon, a good reason to be thrown istead of rocks. without "wasting" it.

the damage should be regular or minumum if the thrown weapon allows it to be picked up again

Question: will Cody have two projectiles - the hurricane and the stone throw?

I honestly don't like the stone throw idea. I know it's a throwback to the SFA series, but I think it has two issues:

1 - why I would use it instead of the hurricane, if the later is a way bigger projectile (so it hits enemies easily) and it's faster?

2 - will Cody find a stone in every place he fights? For example, in the industrial area, there is no stone to pick.

Yes

1. a Stone throw only has minor damage but can come in handy when multiple enemies in 1 screen come in to get in their way while hurricane will cost player health
just like regular special moves, but in its use both have different timings and distances strategies
from the start I honestly don't like any type of hadoken move for beat em up @NED know about this, it's like a gimmick. But I decided to include it anyway because it looks cool (especially for most kids) my son keeps asking for it :LOL:

2. it won't be too complicated to replace stones with other objects at different stages but I personally don't mind too much. I can't confirm yet but isn't cody's SFA able to throw the rocks anywhere?

Looks great my friend! 👏👏👏

I love it!!! 😁

Thanks my friend, I'll contact you once I am working with Haggar there's lots of trick I need to ask 😘



Cody Low Kick Animations

I always avoid making this animations because it's too difficult but in the end I still do it because it's needed
working on it all day only get 4 frames and still need at least 2 more 😭 I worked really hard hope you guys like it

Cody_lowKick.jpg
 
Yes, I know ! it's very long.
Spriting in this style is not easy...

And finding to right parts to frankenstein a base to edit later is a very long task.
I remember looking for limbs, hands for hours in Mugen Kof characters etc, then I lost my patience and prefer to draw them from scratch sometimes to save some time. LOL.
 
it looks more like a tentacle monster than a frankenstein 🤭
Frankenstein. 🤣 That's so Tentacruel! I've done it a lot every time with character body parts and references for making new characters. Time-consuming. Oh, and you better not Frankensteiner to Belger or else it's gonna be suicidal like what happened to Haggar. 🤣
 
A little Chat

So far the response to Guy demo has been positives, thanks a lot to everyone who has participated and giving me lots of suggestions
as for the Cody demo that I'm preparing now I'm going to make some changes to the commands with new moves. My conclusion that the main problem is these new animations make the difficulty level much easier, I've made a lot of changes to the enemy's ai in the past and I don't think just make them more aggressive or always attacking are the answer, these just make them hard to dealt with and the game will become sucks where I don't like playing games like this so I decided another way

I will try to improve the game mechanics, for example for slide movement (d f j)
this is too easy to do any time so for future version this movement can only be access only when running then press down with attack. juggle attacks also won't be as cheap as before. I will also include the enemy offscreenkill feature for the classic arcade mode so speedrunners will also be able to enjoy this mod,
while arcade plus wouldn't get this luxury sorry ;)
I'll also stop offering my file to big youtuber/streamer Initially I wanted my mod to be more widely known but they play this game so regularly they're not even aware of any new animations at all so now I don't care about it anymore, I'm just going to enjoy the whole process.

I really happy getting lots of suggestions I am a slow learner and many suggestions will really help to get me better but I'm sorry if not everything will be fulfilled. From the start this mod isn't a remake, only Capcom's best team can really do it but this is more to my version of final fight.
Ok done with the chat and back to work 😘
 
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