I could not help myself I wanted a good shinobi game on the amiga. This has some good progress already and here is a demo if anyone wants to try.
Download: SD_Demo_msmalik681
[youtube]
Download: SD_Demo_msmalik681
[youtube]
well sort of the copper can use sprites to make a 32 frame animation at 32 pixels each so I made a fire image and edited it in gimp with the wave effect it was a very long process here is the file: amiga-500---shadow-dancer/Shadow Dancer/levels/level1/stage_1/stage1.plx.png at main · msmalik681/amiga-500---shadow-dancer
hehe I had the same feeling when I was working with Unity. Like "wait, I cannot simply load an .act file to change my colors?".Yeah, when i tried other engines i appreciated how much openbor has actuyally built in for us, its pretty amazing
well sort of the copper can use sprites to make a 32 frame animation at 32 pixels each so I made a fire image and edited it in gimp with the wave effect it was a very long process here is the file: amiga-500---shadow-dancer/Shadow Dancer/levels/level1/stage_1/stage1.plx.png at main · msmalik681/amiga-500---shadow-dancer