Art 3D Works

The thread is some time of visual artwork like sketch, painting, or sprite work.
Some nice renders, for me in 3d its all about materials and then light.
Maybe change light position to add some shadows to skull and make it more dramatic/serious.
Its not easy to animate if software has only linear keyframing, because of this there is sudden stop without slowing down more and more at the beginning and end of the movement.
Also learned that its better to use more frames sometimes unless you want get rid of too much smoothnes but most of the time its better to use more frames.
I made some stuff in 3d, camera projections and some camera tracking with 3d character but eventually i dont want to do all the possible work myself so i try not to learn everything  ;D but its tempting.
 
Thanks.
Cinema 4D have, by default, an easing control on any transformation (you can see on skull's jaw).
one of the reasons that I wanted to start in 3D is to make characters for mugen, so I will start with some easy things

lCsdHSC.png
 
Whoa! I thought you are going to construct the whole skeleton but it turns out you only do the skull.

Great work BTW :D
 
I don't hate 3d but I'm quite the critic, but I like your style, it seems to bring something else than the usual.
 
on August, I was comissioned to make 3D renderings of "Option A" satellites (Ouroboros)

You can see a preview here (sorry I can't show the final work yet)
qlP6ZKw.gif
 
Some comissioned works and personal tests I've been doing:

capa-labate-d-copia.jpg

100% 3D - no photo used on this piece.
The text says "On the way to Hexa (championship)", because Brazil won 5 times the World Cup.

kniha_Camera.jpg

Personal test

Pigbank-circle-a3-REAL.jpg

WELCOME.jpg
tribune_3-4_a0003.jpg

Comissioned works which are sold at Envato
 
Back
Top Bottom