Solved Adapt Mugen stage to OpenBor

Question that is answered or resolved.

dantedevil

Well-known member
I want use amugen stage in OpenBor, but after downloaded the stage and extract all sprites, I found that the stage is made up of three layers with the same image, one in red, another in green and another in blue.

Is there any mode of adapting the stage to OpenBOR?

I have seen that there are many stages of Mugen with such backgrounds with the 3 primary colors.
 
Last edited:
Solution
Finally I could do it in photoshop.

I set "Exclusion" in the red and the green layer, so i combined all three layers and works perfect


Hope this will be useful to anyone using such Mugen stages.

Thanks Piccolo!
You can either blend these 3 layers into one background image via an image editing tool or directly use these layers through bglayer alpha option.

Example :
Code:
bglayer data/bgs/stageA/red.png 0 1 0 0 0 0 -1 1 0 1
bglayer data/bgs/stageA/green.png 0 1 0 0 0 0 -1 1 0 1
bglayer data/bgs/stageA/blue.png 0 1 0 0 0 0 -1 1 0 1
 
dantedevil said:
I try to blend the 3 images via photoshop, but i can't.

Now i try your other way.

Thanks my friend!

No problem. I don't know about Photoshop, but in Gimp I just open the three channel images as layers in one RGB image project, then I change the first two layers "modes" (the scroll-down menu next to opacity) to something like superposition and it renders the original image.
 
Finally I could do it in photoshop.

I set "Exclusion" in the red and the green layer, so i combined all three layers and works perfect


Hope this will be useful to anyone using such Mugen stages.

Thanks Piccolo!
 
Last edited:
Solution
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