attack damage

GpS

New member
Hello everyone. I'm a new player here.
I was playng Golden Axe Remake - Special Edition [Ver. 1.0][v.3.0 Build 3366] and saw that Gilius the dwarf seems inflict no damage with attack or very poor compared to other chars. (i'm using the OB version in the pack so supping the correct one).
So i unpacked the game and checking the files in sprites like giulius.txt but i'm not sure where the "hit weapon damage"
is.
i saw just something like this (suppose for combo or single attack?) :
anim attack1
    range 0 60
    followanim 3
    followcond 1
loop 0
delay 5
offset 60 98
bbox 52 53 14 46
@cmd switch_combo "ANI_ATTACK5" "ANI_ATTACK3" 0 "Thief" 40 80
@cmd hit_rider "ANI_ATTACK5" "ANI_ATTACK3" 40 80
frame data/sprites/gilius/a1.gif
delay 2
frame data/sprites/gilius/a2.gif
frame data/sprites/gilius/a3.gif
frame data/sprites/gilius/a2.gif
frame data/sprites/gilius/a3.gif
bbox 53 56 17 43
attack 70 75 43 12 4
    attackz 12
frame data/sprites/gilius/a4.gif
frame data/sprites/gilius/a5.gif
frame data/sprites/gilius/a4.gif
frame data/sprites/gilius/a5.gif
attack 0 0 0 0 0
delay 8
frame data/sprites/gilius/a5.gif
frame data/sprites/gilius/a3.gif
delay 5
frame data/sprites/gilius/a1.gif

Thanks.
 
Welcome to the forum Giampaolo Sacripanti!

Gilius has a secret Easter egg in the game - he gets a minor boost to his damage when he has enough magic pots. It's controlled by a script that modifies his offense value based on current MP. Look up offense in the manual. It's a decimal value that modifies your damage output for a given attack type. Ex: If your offense is 1.5 for attack type 2, any hit with attack type 2 does 150% damage. If it's 0.5, you'd do 50%.

Unfortunately, the script has a bug that sometimes causes the offense to be a flat 0. 

I don't remember exactly where the script is, but it's connected to his MP value. If you look around, you can probably find it and fix the math or just remove its effect completely.

DC
 
Hi Giampaolo Sacripanti, Golden Axe Remake will be fixed soon to work with the latest Openbor version here so please be patient ;):
http://www.chronocrash.com/forum/index.php?topic=1374.msg67193#msg67193
 
For anyone who might still want to fix this, just remove the first block of the gilius.c file starting from void adjust_offense() and it should work.

Also, remove the line: "@cmd adjust_offense" from gilius.txt or the game will crash on load.
 
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