aL BeasTie
Well-known member
Yeah that's what Id been doing until now. I'm still going to use that trick for some things. Wolf3d always shows the 'end level' switch scene. Some parts of doom I added first person scenes of doors being opened etc. Wold3d is fine, but some of the old doom gif's need redoing.
My other method I'm still using for some doors is just fading to black when you enter. but part of the door and the player remain visible (with setlayer) , then it loads the gif scene on the next branch for transition. This is what I had at first for the scrolling ones, thou it looks smoother when I used the script.
I've had a lot of these things for years, but I thought trying to script some of it instead would mean a lot less branches, gifs etc. in the long run.
My other method I'm still using for some doors is just fading to black when you enter. but part of the door and the player remain visible (with setlayer) , then it loads the gif scene on the next branch for transition. This is what I had at first for the scrolling ones, thou it looks smoother when I used the script.
I've had a lot of these things for years, but I thought trying to script some of it instead would mean a lot less branches, gifs etc. in the long run.