Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
I just got a kick out of Spider-Jerk standing around watching a redhead take care of everything. Now we know who does all the chores in his house!  :D

DC
 
Is it a Spider Woman (?) against the wall and Miles Morales under the Street Lamp? :)
Very nice fight with Black Widow by the way!
 
I guess this is Daredevil behind the window? The girl she looks like Batwoman but she's not belong to MCU.
 
I spotted Daredevil but if I posted earlier, I might've thought it were Carnage  :-[

Anyways, great work with Black Widow  ;D . She has more tricks in her pockets than I thought.

BTW you will fix missing backgrounds right?

 
Bloodbane said:
I spotted Daredevil but if I posted earlier, I might've thought it were Carnage  :-[

Anyways, great work with Black Widow  ;D . She has more tricks in her pockets than I thought.

BTW you will fix missing backgrounds right?

Bloodbane  hehe I almost added some Symbiont on that stage :)
She has plenty of tools to work with already, but I wanted to give her more bare hand attacks.
Which missing backgrounds?

BeasTie said:
nice work bro, I like this type of fast gameplay, this guy knows how you should play openbor  :)
BeasTie hey, long time no see!
Yeah, Psykai is very skilled with this game - and Beat em up in general.

----

I proposed a challenge to Psykai: ending Boss Rush mode with Quicksilver.
And as the best Quicksilver player I've ever seen, of course it was possible. A long video, but packed with incredible combos!
 
I think its better if the bosses stay on screen, in some kind of arena with walls. The player needs here to wait that the boss comes back to screen and it's breaking the tempo of the Boss Rush.
It's just my own feeling, otherwise great work and Psykai, you are skilled with Quicksilver  ;).
 
kimono said:
I think its better if the bosses stay on screen, in some kind of arena with walls. The player needs here to wait that the boss comes back to screen and it's breaking the tempo of the Boss Rush.
It's just my own feeling, otherwise great work and Psykai, you are skilled with Quicksilver  ;).
kimono I see, but I like to have the bosses (only bosses, sub bosses and bikers) to be able to go outside the screen.
This adds a little tension to the fight. And so I can choose if I want a stage with walls or not (some have one, some have two, some have none).

Yeah, Psykay is very skilled with him :)
 
O Ilusionista said:
Which missing backgrounds?

Anytime the camera goes to the right, next to the mysterious woman, you can see blank background. City background and brick fence are cut off there.
 
2x7WOyp.jpg


I noticed too, look where the pink dot is.
 
Bloodbane danno ah I see. Thanks , I will be fixing it.

Black Cat was one of the players' least favorite characters, so deciding to improve several things on her:

- At Avenger Power / Hyper move, finally. The previous movement failed a lot in various circumstances.
- new Grab Special
- D U +A freespecial now execute a double hit if the first connect which makes her less open to damage
- Visual indication of when the passive ability Stroke of Luck is active (she starts to flash purple), which makes her invulnerable.
- New running animation
- Rushdown
- General improvements

Thanks to Psykai for the video. And yes, the stage is very difficult.

With that, the game is even closer to launch. I'm working faster than I can in this update, just have a little more patience :)

 
Good news that an update will come soon and that's nice that you are trying to balance all of characters ;).
 
Glad to see this kind of update!
To make character more polished and complete.
Also, giving more grab varaiations is always a good point for me! ;)
 
Thanks guys!

Full gameplay via Parsec with Psykai, part 1 of 2.
Player 1: Psykai - Player 2: O Ilusionista
A little lag on the inputs of my control, but it was really fun!

Note: We had an issue with the underwater stage video, I've recorded a new video but the editor screwed it up again, sorry :(
 
We had an issue in the last video when reached the Underwater stage so I uploaded a video with just that stage and I am proud of the result, because features on this stage were ether never been seen on OpenBOR - or are not common - like:

- Z-plane parallax scrolling
- Animated water texture overlay
- Bg speed change on the fly
- Muffled sound effects
- Random bubbles
- Partial shadow overlay
- Adaptive explosions (the same explosion, when happens underwater, changes to a water explosion)

 
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