Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
Can I set the freespecials to not cost MP on this stage? Its not another mode, its another level.

And my problem is a tad different: how I will explain that in some stages, the freespecial cost MP, but in others no?

Well, remember Aliens vs Predators? in 3rd stage, character mentions that guns are at maximum cooling allowing unlimited shooting. I forgot what was said in Armored Warriors but the idea is same. Why don't you do the same?

As for your 1st question, there are 2 solutions:
1. Remove energycost command and use script based one instead. Then use script based MPcost to spend MP. The latter will be disabled in those levels using another script
2. Leave energycost settings be and use an entity which refills all playables MP periodically in those levels.

Which one do you prefer?
 
Thanks, you gave me an idea.

I solved the MP cost question: we will use Dr. Strange on the stage, explaining that through a spell, they don't spend their power on the moves, since we will use those mode as a Weapon, so we won't need any script :)

Some progress:

Select screen is done
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Ironman's new moves

Unibeam! (hyper move)
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Energy Blade (special move)
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edits look nice and my only suggestion is to make hud for 4 players, its always better to have 4 player option when you have friends who want to play and especially if you have many playable chars.
 
Well, this is the internet: people (and me) are going to keep shouting "4 players!" until you give them something else to complain about. :P  ;)
 
Sorry guys, there won't be a 4 player version. The Gui could handle 3 chars, but the select screen not. I don't plan to trash my work for now...

Bloodbane will be happy now :)
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He swipes the floor, from front to back, with bullets.

Second stage on the works (the water is animated)
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There will be more cars on the start of the stage. Some will attack you, some not. After the cars are gone, you can go to that area. And the mine chases you, you need to kill it (one hit) before it gets closer and explodes.

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Some surprises will come from the water...
I plan to remove this truck to make the chars be able to fall on the water.

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More to come soon :)
 
i don't know when i see this image the cars seem to me big  ???
maybe a 10% more little is better...but is my opinion
 
i think is because mcircosta is italian and see ferrari´s all the time :) ferrari are smallers
but i think for the game the size is perfect :P
 
hahhaha maybe  8)
for me is a little large...but if for you is perfect i bow down to your experience  ;D
 
wow!!

Warmachine looks great!!
This mod looks both cute and enjoyable!!!
I hope you keep the original soundtrack and keep the "it's another trap you stupid men hahah" lol
In fact I think I love the Grim Reaper character because of his voice on this game (and for the fact that he looks like a pirate with the crossbones lol)

I'm agreed with mcricosta, the car looks big. Usually 2 adults can stand in front of a car, but it looks that here 4 adults can do it. But it's a minot nitpick, anyways like this looks beautiful!

just asking: it will be an original story? or it will be the same plot but with more stages?

this is looking great!!!
 
Nice work on new levels! Part of this were ripped from Karate Blazers right?

As for cars, the size is correct. Though you need to give some space between them. You can't park 2 cars very close like this :).

Bloodbane will be happy now

I was hoping machinegun which can be fired forward
 
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