Bloodbane
Well-known member
Can I set the freespecials to not cost MP on this stage? Its not another mode, its another level.
And my problem is a tad different: how I will explain that in some stages, the freespecial cost MP, but in others no?
Well, remember Aliens vs Predators? in 3rd stage, character mentions that guns are at maximum cooling allowing unlimited shooting. I forgot what was said in Armored Warriors but the idea is same. Why don't you do the same?
As for your 1st question, there are 2 solutions:
1. Remove energycost command and use script based one instead. Then use script based MPcost to spend MP. The latter will be disabled in those levels using another script
2. Leave energycost settings be and use an entity which refills all playables MP periodically in those levels.
Which one do you prefer?