Avengers United Battle Force

In Progress Avengers United Battle Force 2.7.41

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The project is currently under development.
maxman Thanks buddy! Looks like the ability to use more than one boss (BOSS 1) wasn't fully implemented (at least in build 6330) and I have to rely in scripts to control this.
I still have a lot to go but I liked the result.
 
Looks awesome, Ilu! That uppercut from the Sentinals is gonna cause so much rage though xD

SoR 4 Donovan VS Sentinals lets go!  ;D
 
Now the Mega Sentinel scales up / down and gets darker while dodging with coding. This helps to create a sense of depth :)
5ntPQBJ.gif


OpenBOR drawmethod capabilities are amazing :)
 
O Ilusionista said:
Damon Caskey Indeed its cool but since its tied with cables to the ceiling, I would need to separate him from the cables to make it work.

Ahh, forgot about the cables. But that said... since you have the scaling code written, I bet it would look cool if he would sometimes dodge into the foreground, not just the background. But either way I like what you've done. Thumbs up!
 
O Ilusionista said:
Now the Mega Sentinel scales up / down and gets darker while dodging with coding. This helps to create a sense of depth :)
5ntPQBJ.gif


OpenBOR drawmethod capabilities are amazing :)
O Ilusionista
Wow, what an amazing effect man!
 
danno  Thanks buddy!

Explaining how the boss works:
It has two forms, which is changed as it runs low on energy (showing damage to the face)

First form
- Attacks only on the sides, at a specific distance
- Safe points: under the head and long distance
- Can switch to dodge randomly instead of attacking

Second way
- Attacks only on the sides, at a specific distance (but must attack below it too)
- Safe spots: long distance
- Can dodge randomly while standing
- Can randomly change the attack to a more powerful attack, which causes hitting in 3 areas
 
Thanks guys!

Something I always wanted to change - Beast's robot helper. The previous one was too cartoon for me and I always thought Beast could have a little boost. So now has a new big robot, who likes throw people away. It is slower than the previous one but also stronger too.
1.png


I should add a new option too: to make the robot to explod, causing some good damage (less than an hyper move) if you execute the Hyper move command again while the robot is in action. It won't cost any MP to do it.

Talking about hyper move command, I should make it easier - DOWN, UP, SPECIAL, instead of DOWN, UP, DOWN, SPECIAL.
Or...should I make a single button for that?

New video soon.

 
O Ilusionista said:
Now the Mega Sentinel scales up / down and gets darker while dodging with coding. This helps to create a sense of depth :)
5ntPQBJ.gif


OpenBOR drawmethod capabilities are amazing :)

I like it!
This effect could be useful for example people exiting doors or maybe jumping from another planes of the screen.
 
O Ilusionista said:
Talking about hyper move command, I should make it easier - DOWN, UP, SPECIAL, instead of DOWN, UP, DOWN, SPECIAL.
Or...should I make a single button for that?

Down, Up, Special is good enough for me  :)
 
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