O Ilusionista
Captain 100K
Buddy, I think I got a strange behaviour on how CMT preview the drawmethod flipx (an amazing feature, btw). I had an issue like this on Vega, but now I managed to replicate it.
Take a look at this video - when you preview the animation in CMT, it works fine (after you changed the offset to match the change made by drawmethod flipx). But once you see it in game, it gets misaligned
as you can see, the image isn't symmetrical:

if you need, I can send you an updated version of the game where this issue happens.
edit: when I disabled the new offset, the animation works fine. So maybe CMT is displaying it wrong?
extra point: right now we need to use drawmethod flipx 0 to cancel the preview, but would be possible to add "nodrawmethod" as an option too? Its a shortcut to disable any active drawmethod.
Take a look at this video - when you preview the animation in CMT, it works fine (after you changed the offset to match the change made by drawmethod flipx). But once you see it in game, it gets misaligned
as you can see, the image isn't symmetrical:

if you need, I can send you an updated version of the game where this issue happens.
edit: when I disabled the new offset, the animation works fine. So maybe CMT is displaying it wrong?
extra point: right now we need to use drawmethod flipx 0 to cancel the preview, but would be possible to add "nodrawmethod" as an option too? Its a shortcut to disable any active drawmethod.
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