netspider1
New member
more fixes on Contra - Locked 'N Loaded. Some of the weapons crash when shoot, and had to avoid taking these weapons. Now is fixed
And I dont remember, I or someone else, have asked you for opinion
darknior said:...
-- Double Dragon Reloaded v2.1.0 : I know you don't share this mod for the moment, it is in development, and fantastic
But it is made for old OpenBOR build 4107 or 4153. And i already ask and it will not be update for the moment
* First bug, when i want to use a ladder and a fence, the character disappear before climbing, and appear at the end of the ladder. Same for enemies... but i can use them. Enemies block on fence
* At any moment, without any LOG, the game crash and exist me to linux. Not always at the same moment, i don't really know why.
Last time i try i have the bug two time at the end of the level with Boss : Level Loaded: 'data/levels/st1/st12.txt'
I don't think it is a memory problem because i use without any problem some games really bigger...
magggas said:1. As far as i'm aware, all netspider1 is doing is, when a game is crashing or a level is geting stuck, he just removes the entity or the script causing the problem. So he is not really fixing things but instead he is just removing things.
Now what's the problem with that? Well in some cases this might not be a big deal, but in a lot of cases/games this is very likely to cause other problems or crashes. And this will lead to remove more and more stuff in order to prevent further problems and so on.
Now i'm not complaining here about what netspider1 is doing. To me it's very understandable. I'm just making it clear what his "fixes" mean.
magggas said:2. The main reason why i'm not updating my game to the latest OpenBOR build is that there are really many things changed in the OpenBOR engine since the 4153 build i'm using. And this translates to really many changes i will have to make in the game in order to be compatible with the lates OpenBOR build.
The climbing bug you pointed out is an very easy fix and originally i had implemented in the game on my try to update it. But this was just only the beginning of the problems on the newer OpenBOR builds. On my effort to make the required changes i very soon realized that there has to be too many more changes to do on many many things and scripts. And the most tedious work would have be the requirement to recode most of the "walls/holes" in the game, because if i don't, the enemies will behave very different on the latest OpenBOR build and complete ignoring the pits and fall stupidly in all the time. And belive me, in most stages this is a big problem.
And to go even further, let's say i would do this already tedious work to recode the walls/holes. This will cause to have to readjust a lot of entities on the levels as well and so on and so on..
And this is where i was think "you kno what? Just forget it with the update".
So this is mainly why i refuse to update the game for the latest OpenBOR Build and i think no one else is gonna do it as well. It is what it is and you just have to accept it as i did :-\
magggas said:Ps: By the way, a bigger game on levels or megabytes, does not necessarily mean a heavier game to run. Just saying![]()