Contra Locked and Loaded

Complete Contra : Locked 'N' Loaded 2

No permission to download
Project is completed.
I don't have PSP to test so I can't say but Gideon Syrus once posted in Lavalit forum that he has played older version of this mod in PSP and he said it plays fine.
Maybe you should ask him yourself :)
 
Bloodbane said:
Contra games was never about character difference from beginning. That's why I didn't even set difference for them not to mention it's tough doing so with 7 characters.

Although I can understand that, many excellent Contra games have character differences. Contra 4's characters functionally differ in their hitbox range. Same with Contra Rebirth. Contra Hard Corps' characters differ in hitbox range, capabilities and weapons. Neo Contra's Jaguar could use his katana. etc. This game does have a vibrant choice of characters, but it's complete redundancy.

Sprite work like this is hard to come by you know :). You have to credit slash128 for this :)

While he deserves credit, hard work is not a reason to add just anything to your game. The hard work put in must contribute to the game in a positive way. All I see Bahamut as is a misfit among the group. His design strongly contrasts with the other characters.
 
I having a blast playing Contra Locked n Loaded. Especially having the Spreader is a MUST in a Contra game.
 
I has complete Almost your game just only extra mission left. Hard but very exciting . Thanks again Bloodbane.
I have some question :
The "T" gun can't destroyer the missile . Why ? Any weapon can , even standard gun.
Dumb question:
I player with my friend , when another drop in high ground , we trap cause can not see any char we control , can you fix this ? (  just let the one drop die maybe)
"R" when shot it blow any direcrtion , but when shot down on lever 4  on extra mission I don't see any shatter of it....
Some stage the gun can't detroyer the missile ( I already know exactly where it it)
Sr my bad English.
 
All this smell like a trolling, those are against this mod and find it so bad, do not play it, or just ask permission to Bloodbane to edit, add characters or whatever.

While he deserves credit, hard work is not a reason to add just anything to your game. The hard work put in must contribute to the game in a positive way. All I see Bahamut as is a misfit among the group. His design strongly contrasts with the other characters.

In any case the bahamut i post in lavalit, originally had double jump, run and air dash. Talking with Bloodbane, we agreed that the difference of the characters would only change the general models as if it were a skin, to be able to enjoy the full game soon.

PS: With that kind of talk does not make you want to continue working, so please if you are going to give ideas or something that is a little more respect, OK?
 
The "T" gun can't destroyer the missile . Why ? Any weapon can , even standard gun.

Really? let me try this myself.

we trap cause can not see any char we control , can you fix this ? (  just let the one drop die maybe)

Sorry about that. I don't know the solution for this before. However, recently, I found something which might solve this.

"R" when shot it blow any direcrtion , but when shot down on lever 4  on extra mission I don't see any shatter of it....

I'm aware of this bug but I don't understand why this happens. I'll fix this once I figure it out
 
I just think you never answer...
Thanks for answer my question bloodbane hope to see your new update soon. Me and my friend & anyone who like contra game thank you very much for your mod .
 
Hey Bloodbane, have you solved the rolling on ground bug in newer version?
I'm curious because I can't seem to reproduce this in other mod, so I guess it was something related to keyscript.
I used to think think that is platform related, but it seem there's no platform in level 1.
 
Don´t want to offend anyone with this but which is the point with all those comments about difficulty and chars´s capabilities? I don´t see sense in all of those comments, I wonder if all of you can do this game better, and if you so, why don´t you create your own Contra game instead throwing complaints against BloodBane and his excellent work? With all respect all of you deserve, those are not constructive criticism, difficult is perfect in my opinion, If I was able to finish the game I doubt that others couldn´t do it, I respect work from all of modders here so there is no need to be such ungrateful, instead of that we have to treasure all of hard work from modders and all of that fun that they can give us.
 
have you solved the rolling on ground bug in newer version?

I haven't tried that yet. The bug I mentioned in other thread only happened in platforms moving up and down.
Also, there's a incompatibility with spawn scripts I'm using in this mod, that's why I don't want to use newer build to avoid problems.
 
The difficulty can sometimes be extreme, but if you play for several hours, you end up ending it with pride, I wish you could say that about many other games
 
i love Contra thanks for these
i see some other maybe say these game is hard "which is perfect"
Thanks Bloodbane

Edit - Doesn't work on PSP Phat CFW 6.60 ME-1.8 give me an Error on KONAMI loading. Freeze my PSP when i take a screenshot.
OpenBOR v3 Build 3824
 
Roket said:
This game be continued. Good graphics, good plot development. But here is the difficulty it is clearly overdone. As it is impossible to play. I do not understand what the aim of your game - to break the nerves of the player?  :o
If so, then it is very sad.

Yes, it is. Have you played the original Contra games? They are infamous for being extremely difficult(and also the Konami code). That's what makes it awesome, and anyone who beats it is automatically awesome as well.
 
This game is awesome! I tried it a few days ago. My only gripe is the glitchy controls, but I didn't even know this game was possible on bor. Great work!
 
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