slash128
Member
I used the script ani001 to send faint to follow1, but the animation works only as faint, the entity to move cancel the animation and goes directly to the walk animation.
The idea is make a boss faint a new series of attacks.
Example:
anim faint
loop 0
delay 1
offset 0 0
frame data/chars/misc/blank.gif
@cmd ani001 "ani_follow1" 1
frame data/chars/misc/blank.gif
anim follow1
loop 1
delay 1
offset 0 0
frame data/chars/misc/blank.gif
frame data/chars/misc/blank.gif
frame data/chars/misc/blank.gif
Pd: I take this opportunity to put some screens of the new levels...
[attachment deleted by admin]
The idea is make a boss faint a new series of attacks.
Example:
anim faint
loop 0
delay 1
offset 0 0
frame data/chars/misc/blank.gif
@cmd ani001 "ani_follow1" 1
frame data/chars/misc/blank.gif
anim follow1
loop 1
delay 1
offset 0 0
frame data/chars/misc/blank.gif
frame data/chars/misc/blank.gif
frame data/chars/misc/blank.gif
Pd: I take this opportunity to put some screens of the new levels...
[attachment deleted by admin]