fredo46 said:
Yes, much better to discuss this great game, the other stuff is something that i had on my chest for a long time and when the topic was brought out, i just had to take the opportunity of the relevancy to get it out. I Consider it done with.
I haven't gotten around to giving the game the focus it deserves yet because i had to get vaccinated, and just life got in the way in general. But what i noticed is that, since i liked the character Bobby, i figured "I will play strategically, switching characters and all, for example Eric when i need to ricochet projectiles that enemies throw right back to them, hank when i need long range attacks, diana when her athletic speed and double jumps help make the most of the bonus stages...but, when i break a box and a power up item appears, i will switch to bobby, and only level up bobby."
It didn't turn out not to be so simple, i ended up maxing up his power, sure, but not his speed, therefore, i actually neglected leveling-up the other characters' and ended up losing, of course

but it was something that i did not know before i tried it.
So it is a balancing act of choosing which character to level up (and at what point in the game it would benefit the most, too, you may not require leveling up strength at the beginning of the stage, for example, so can choose accordingly to which skill would get you through the farthest at that specific stage of the game)
Very interesting to have all this variety, and gives it a "learning curve", and challenge to aim for.
I really want to experiment playing more soon ^^
PS: I really liked the alternative color palettes for the characters, just wanted to say that

PPS: I also haven't had much time to think of more 80s or 90s cartoons that could make interesting games but never had one...a "Ronin Warriors" one by zVitor is all i could think about once he mentioned he actually started plans on it, so as of now i'd mostly care about that over any other franchise ;D
But if i had to remember more..."Dinosaucers" was...pretty interesting, maybe..?I don't know.
"M.A.S.K." (Mobile Armored Strike Command) had a very confusing Commodore 64 game so i could make it an exception as a game i'd like to see fanmade...but...well, i think the strength would definitely be 'vehicular combat', platforming and beat 'em up i wouldn't really think would be a good use of the license....i saw some games like "Metal Slug BEAT EM UP" by 'Mar Games' or "Zombie West" by 'Heat Games' that made me wonder if a game like "Mercs" or "Shock Troopers" could be made,, but using car sprites in place of human characters...and yes, i know openbor has specific shoot em up sections, they are fun as bonuses, like driving the vehicle in merso-x thundercats game, riding Battlecat in bWWd's he-man and the masters of the universe game...how cool is that?it's some of the most fun fanservice ^^
But the way i meant it, it would make it more like a...how to describe it?You know like the game "Jackal" by 'konami': www.youtube.com/watch?v=rx74XXWjyzQ ?But crazier and more elaborate! XD
Honestly i only really care about Ronin Warriors now, i just came across this, but i don't like the gameplay, (the animation is pretty hype tho!!) lol: https://www.youtube.com/watch?v=1qSX4hexp9U )
Anyway, i could come up with so many game ideas for franchises, but this is the place to discuss this game so i'll try and post only regarding that from now on ^^,
Aldenf said:
Unfortunately, that does not help if you get interrupted mid run, in the later portions, and then learn you can't continue in a different moment.
Maybe you can map different controllers, say you have a keyboard and 2 joystick..or even better 3 joysticks. Then when you are on the last credit's last life, press start on the 2nd player's controller. If you do this for all 3 players, that'd be i believe...9 lives and 9 continues?
Of course, there is a downside: you will lose all level-ups of the characters that you have accumulated >.< but i mean, if you want to keep playing a bit longer, that could be better than nothing.